StarSector Wiki
Advertisement
Heavy Mauler
Heavymauler turret
HighExplosiveDamageIcon
General Information
Mount Medium, Ballistic
Primary Role Anti Armor
Ordnance points 12
DPS 120
Damage type High Explosive
Range 1,000
Flux/sec 120
Accuracy Medium
Turn rate Fast
Shots/min 36
Damage 200x3
An advanced weapon system designed to punch through armor plating at long-range. Has a low rate of fire and high per-shot damage.

A brutal weapon, the heavy mauler is designed to engage targets at medium to long-range. At its core, the weapon is an autocannon with a nano-cooling system and an external ejection port. However, unlike normal autocannons, the Heavy Mauler is distinguished by an antimatter barrel charger fed by trivial amounts of standard starship fuel.

When leaving the firing chamber, each shell ogive is charged with a field of anti-protons which hovers 10-20 nanometers in front of the shell, stabilized by a baryon coating. On impact with a target, this anti-proton "sheath" loses structural integrity and the resulting reaction does further damage. Given the fact that shells already deliver impressive destructive force to the target, the combined reaction makes the Heavy Mauler particularly effective versus armored targets.

–In-Game Description

The Heavy Mauler is a medium ballistic weapon, favored for standoff anti-armor use due to its high damage per burst, long range and manageable flux output. However, it lacks the sustained fire capability of the Assault Chaingun.

Animation[]

Heavy Mauler

Change History[]

0.95.1a

  • Now fires bursts of 3 shots with a long cooldown
  • Overall slightly lower DPS than before
  • Reduced flux/shot to 200 (was: 225)
  • Significantly increased accuracy

0.9

  • Increased refire delay to 1.5 seconds (was: 1)


Icon cross

At least two versions out of date. Last verified for version 0.8a-RC19. Please refer to Version History and update this page.

Advertisement