A heavier version of the PD Burst Laser, this weapon features a longer range and a greater number of built-in capacitors for higher up-front damage. An often underestimated weapon, the heavy burst laser is actually one of the best performing beam weapons available in the Sector. A cursory examination of the gain medium and lens housing is often enough to assure even the most skeptical inspector that the technology housed within is some of the best the Domain had to offer. The physics that create the burst effect are not understood by the highest echelons of the Hegemony Science Council or even the Tri-Tachyon Science Corps. It is theorized that a q-switched multi-phased beam could be shot through a quantum filter which would ensure entanglement and create a burst effect. This may be an explanation for the tripled lens housing, originally thought to be a failsafe system. But these are just theories. In combat, the Heavy Burst Laser is favored by those that want be assured that their point defense perimeter is state-of-the-art. |
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–In-Game Description |
The Heavy Burst Laser is a medium point defense beam weapon. It is the larger version of the Burst PD Laser.
Notes[]
While powerful, the Heavy Burst Laser competes with the entire class of medium energy weapons. Generally not recommended to use except for rear energy mounts with spare OP, and with taking into account whether your fleet has more or less PD already.
Like all short-burst, beam lasers, it has above average armor piercing qualities.
Animation[]

Weapons | ||
---|---|---|
Ballistic | Small | Light Assault Gun · Light Autocannon · Light Dual Autocannon · Light Dual Machine Gun · Light Machine Gun · Light Mortar · Light Needler · Railgun · Standard Bomb Bay · Vulcan Cannon |
Medium | Arbalest Autocannon · Assault Chaingun · Dual Flak Cannon · Flak Cannon · Heavy Autocannon · Heavy Machine Gun · Heavy Mauler · Heavy Mortar · Heavy Needler · Hypervelocity Driver · Thumper | |
Large | Devastator Cannon · Gauss Cannon · Hellbore Cannon · Hephaestus Assault Gun · Mark IX Autocannon · Mjolnir Cannon · Storm Needler | |
Energy | Small | Antimatter Blaster · Burst PD Laser · Ion Cannon · IR Pulse Laser · LR PD Laser · Mining Laser · PD Laser · Tactical Laser |
Medium | Graviton Beam · Heavy Blaster · Heavy Burst Laser · Ion Beam · Ion Pulser · IR Autolance · Kinetic Blaster · Mining Blaster · Phase Lance · Pulse Laser | |
Large | Autopulse Laser · Gigacannon · High Intensity Laser · Paladin PD System · Plasma Cannon · Tachyon Lance · Thermal Pulse Cannon | |
Missile | Small | Annihilator Rocket Launcher · Atropos-class Torpedo (Single) · Atropos-class Torpedo Rack · Breach SRM · Gazer DEM SRM · Gorgon DEM SRM · Hammer-class Torpedo · Hammer-class Torpedo (Single) · Harpoon MRM · Harpoon MRM (Double) · Reaper-class Torpedo · Sabot SRM · Sabot SRM (Double) · Salamander MRM · Swarmer SRM Launcher |
Medium | Annihilator Rocket Pod · Breach SRM Pod · Dragonfire DEM Torpedo · Gazer SRM Pod · Gorgon SRM Pod · Harpoon MRM Pod · Jackhammer · Pilum LRM Launcher · Proximity Charge Launcher · Sabot SRM Pod · Salamander MRM Pod · Typhoon Reaper Launcher | |
Large | Cyclone Reaper Launcher · Dragonfire Torpedo Pod · Hammer Barrage · Hurricane MIRV Launcher · Hydra MDEM Launcher · Locust SRM Launcher · Pilum LRM Catapult · Squall MLRS |
REDACTED | ||
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Omega | Small | Antimatter SRM Launcher · Minipulser · Rift Lance · Shock Repeater |
Medium | Cryoblaster · Cryoflamer · Disintegrator · Resonator MRM Launcher · Rift Beam | |
Large | Reality Disruptor · Rift Cascade Emitter · Rift Torpedo Launcher · Volatile Particle Driver |
Change History[]
0.96
- Reduced OP cost to 9 (was: 11)
- Increased max charges to 6 (was: 5)
- Increased damage by a little over 10%
- Removed ability to ignore decoy flares
0.95a
- Reduced flux cost by 40%
- No longer distracted by decoy flares
0.8.1a-RC5
- Energy cost per second reduced from 600 to 500 (Flux per second reduced from 120 to 100)

Only up to date for version 0.96a. It is likely still broadly correct but not verified for the most up to date data yet. Please double check the Version History.