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A midline destroyer from the golden age of the Domain, the Hammerhead is respected for its staying power in battle as well as its ballistic capabilities.

–In-Game Description

Modified for operations in the Askonia system under orders from Supreme Executor Philip Andrada, this hull includes integrated solar shielding as well as a peculiar internal cladding provided by an industrial conglomerate out of Sindria itself. That the chief designer, appointed by the Supreme Executor for his many cycles of loyal service, sits on the board of that conglomerate is simply an example of the unity and efficiency of the Sindrian Polity.

A midline destroyer from the golden age of the Domain, the Hammerhead is respected for its staying power in battle as well as its ballistic capabilities.

–In-Game Description

Overview[]

The Hammerhead is a versatile midline destroyer that performs well both as flagship and escort.

Notes[]

True to its name, the Hammerhead is optimized for head-on engagement, as attested by its wide front shield and its concentrated array of forward-facing hardpoints; however, its side and rear firepower is limited to four small hybrid turrets. The Extended Shields hullmod will give its shields 360° coverage.

Due to the majority of its weapon emplacements being concentrated in one area, and owing to its considerable speed and maneuverability, the Hammerhead benefits greatly from range-increasing hullmods; in general, taking into consideration its relatively weak armor, one is incentivized to employ the Hammerhead as a tool of sustained harassment. However, when fitted with safety overrides and anti-armor weapons such as the assault chaingun, the Hammerhead becomes a terrifying assault ship. Its Accelerated Ammo Feeder complements either role exceptionally well.

The Lion's Guard variant of the Hammerhead replaces the medium ballistic weapon slots with energy weapons, and comes with built-in Solar Shielding, Energy Bolt Coherer, and Special Modifications hullmods found in other ships used by the Lion's Guard. It also has 10 less Ordinance Point and slightly reduced flux dissipation. This variant allows the player to combine powerful strike energy weapons such as the Phase Lance with versatile kinetic ballistic weapons such as the Light Needler or the Railgun. However, care should be taken when outfitting a Lion's Guard Hammerhead, as the flux demanding nature of energy weapons means that the Hammerhead is more prone to overfluxing itself due to its midline nature without Safety Overrides. The reduced number of OP also means there is less room for hullmods, vents and capacitors which further exacerbates the issue.

Suggested Strategies and Loadouts[]

Skirmisher custom variant
  • Skirmisher Variant (custom): This "kinetics 'n missiles" loadout uses its twin Heavy Autocannons to pummel enemy shields and hits them with the Harpoon MRMs when they're vulnerable. Including the Expanded Missile Racks hullmod ensures a sufficient supply of Harpoons for the Hammerhead to get the job done.
  • Fleet support (custom): A variation of the "kinetics 'n missiles" loadout also using twin heavy autocannons but linked (within the same weapon group) with the swarmer SRMs. This kinetic focused loadout assists in breaking shields while the swarmers continuously wear down opponnents with a sustained barrage of HE missiles. This build is best utilized with range and flux improving hullmods.
HammerheadFleet
  • Close Quarters: Making use of the base hull's accelerated ammo feed as well as Safety Overrides, this variant uses short range weapons: Sabot SRMs for shield cracking, a pair of Light Dual Autocannons or Light Dual Machine Guns in the front small ballistic slots for some anti-shield support, and linked Assault Chainguns in the front medium hardpoints. Designed for aggressive or reckless officers, the AAF allows the chainguns to shred through armour and hull alike once the sabots have taken the shields down.




Change History[]

0.96

  • Added Hammerhead (LG) to the game

0.95a

  • Rear turrets no longer capable of facing directly to the front
  • Fixed slight alignment issue for left medium hardpoint, this is Very Important

0.9.1a

  • Increased supply cost to deploy and per month to 10 (was: 8)

0.8a

  • Ordnance points increased by 5
  • Accelerated Ammo Feeder: now reduces ballistic flux cost by 50% (was: 30%)



Icon check temp

Only up to date for version 0.96. It is likely still broadly correct but not verified for the most up to date data yet. Please double check the Version History.

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