StarSector Wiki
Gryphon-class Missile Cruiser
Logistical Data
Recovery rate (per day) 3%
Maintenance (sup/month) 20
Cargo capacity 120
Maximum crew 250
Skeleton crew 150
Fuel capacity 80
Maximum burn 8
Fuel per light year 3
Ordnance points 140
Flight decks 0
Combat Performance
Hull integrity 7,000
Armor rating 800
Defense Front Shield
Flux capacity 5,000
Flux dissipation 200
Top speed 60
Mounts 1x Large Missile
1x Medium Ballistic
2x Medium Missile
3x Small Missile
5x Small Ballistic
Advanced Stats
CR per deployment 12%
Recovery cost (supplies) 20
Peak performance (sec) 480
Shield arc 270
Shield upkeep/sec 100
Shield flux/damage 0.8
The Gryphon is a dedicated missile cruiser designed to provide a highly mobile platform for heavy fire support. It is not a front-line cruiser, and so operates best when provided with escorts.

Among the so-called "Cruiser School" wave of ships designed by Altair Exotech, the Gryphon was a key component of the power-projection strategy that came into vogue shortly before the collapse of the Gate system. The Gryphon was meant to allow a task force commander to rapidly concentrate bursts of specialized heavy firepower, forming a devastating hammer to the anvil of assault-class cruisers and destroyers. So reads the Domain-era tactical manual, anyway.

Of particular interest is the Gryphon's hull-integrated missile nanoforge: this fixed architecture nanoforge system allows extremely rapid conversion of densely packed, pre-formulated feedstock into a narrow range of munitions in the midst of battle. This allows the Gryphon to effectively convert concentrated mass into desired armaments, allowing for mid-battle replenishment of missile stocks. The flux output of this process is, of course, tremendous so it is not advisable for captains who are relying on their shields to block enemy fire to engage the integrated missile nanoforge system.

–In-Game Description


The Gryphon is quite an unusual ship as its primary armament is missiles. The amount of missiles it can fire simultaneously & repeatedly raises eyebrows and not just a few pulses. Viable loadouts vary considerably although generally either the off-bore missile mounts are given seeking missiles or alternatively dumbfire missiles and consideration of Auxiliary Thrusters.

In AI hands, it is best to fit strike weapons or finisher missiles (such as Harpoons, Reaper-class Torpedos, or Atropos-class Torpedos) and then make openings for their use with other ships. While Missiles (particularly Sabots) can be used to create overloads or force high flux levels very easily in player hands, the AI tends to be too conservative in their usage of missiles to do this. However, its usage with finisher type missiles is devastatingly calculated and ruthless, launching exactly as many missiles or torpedoes as it calculates it needs to destroy a stricken vessel utterly.

Fighters Broadsword · Cobra · Claw · Dagger · Gladius · Khopesh · Longbow · Mining Pod · Piranha · Perdition · Talon · Thunder · Trident · Warthog · Wasp · Xyphos
Frigates Afflictor · Brawler · Centurion · Cerberus · Dram · Gremlin · Hermes · Hound · Hyperion · Kite · Lasher · Mercury · Monitor · Mudskipper · Mudskipper Mk.II · Omen · Ox · Scarab · Shade · Shepherd · Tempest · Vigilance · Wayfarer · Wolf · Vanguard
Destroyers Buffalo · Buffalo Mk.II · Condor · Drover · Enforcer · Gemini · Hammerhead · Harbinger · Manticore · Medusa · Mule · Nebula · Phaeton · Phantom · Salvage Rig · Shrike · Sunder · Tarsus · Valkyrie
Cruisers Apogee · Aurora · Champion · Colossus · Colossus Mk.II · Colossus Mk.III · Dominator · Doom · Eagle · Eradicator · Falcon · Fury · Gryphon · Heron · Mora · Revenant · Starliner · Venture
Capitals Astral · Atlas · Atlas Mk.II · Conquest · Legion · Odyssey · Onslaught · Paragon · Prometheus · Prometheus Mk.II
Stations Low Tech · Midline · High Tech · Gargoyle · Merlon · Ravelin
Derelict Defender · Picket · Sentry · Warden · Bastillon · Berserker · Rampart · Guardian · Mothership
Remnant Flash · Lux · Spark · Glimmer · Lumen · Fulgent · Scintilla · Brilliant · Radiant · Battlestation
Omega Aspect · Dextral Shard · Sinistral Shard · Facet · Tesseract
Other Ziggurat

Change History[]


  • Increased OP to 140 (was: 130)


  • Added to the game

Icon check temp.png

Only up to date for version 0.95. It is likely still broadly correct but not verified for the most up to date data yet. Please double check the Version History.