A dispersed, semi-autonomous network of small, hidden weapon installations which makes the prospect of a direct ground assault and even simple raids extremely costly to the attacker. Only overwhelming orbital bombardment or massively disproportionate active screening can suppress these defenses. | ||
–In-game description |
Ground Defences are a non-industry structure that can be built at any Colony. They may optionally be upgraded to Heavy Batteries.
Ground Defences cost 150 000 credits to construct, and have a build time of 60 days.
Effects[]
- x2 multiplier of colony ground force
- +1 Stability
- Shortages will reduce the ground force multiplier proportionally
Maintenance[]
- 1,000 * (pop size - 2), multiplied by market upkeep modifier (hazard rating)
Produces[]
Ground Defences do not produce any commodities.
Demand[]
- Supplies = pop size
- Marines = pop size
- Heavy Armaments = pop size - 2
Notes[]
Industry | |
---|---|
Industry | Population & Infrastructure · Spaceport · Waystation · Farming · Aquaculture · Mining · Tech-Mining · Refining · Megaport · Light Industry · Heavy Industry · Orbital Works · Fuel Production · Commerce · Orbital Station · Ground Defences · Heavy Batteries · Patrol HQ · Military Base · High Command |
Special | Lion's Guard HQ · Planetary Shield · Cryosanctum · Cryorevival Facility |
Change History[]
0.9
- Added to the game
At least two versions out of date. Last verified for version 0.9. Please refer to Version History and update this page.