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A dispersed, semi-autonomous network of small, hidden weapon installations which makes the prospect of a direct ground assault and even simple raids extremely costly to the attacker. Only overwhelming orbital bombardment or massively disproportionate active screening can suppress these defenses.

–In-game description

Ground Defences are a non-industry structure that can be built at any Colony. They may optionally be upgraded to Heavy Batteries.

Ground Defences cost 150 000 credits to construct, and have a build time of 60 days.

Effects[edit | edit source]

  • x2 multiplier of colony ground force
  • +1 Stability
  • Shortages will reduce the ground force multiplier proportionally

Maintenance[edit | edit source]

  • 1,000 * (pop size - 2), multiplied by market upkeep modifier (hazard rating)

Produces[edit | edit source]

Ground Defences do not produce any commodities.

Demand[edit | edit source]

Notes[edit | edit source]

Industry
Industry Population & Infrastructure · Spaceport · Waystation · Farming · Aquaculture · Mining · Tech-Mining · Refining · Megaport · Light Industry · Heavy Industry · Orbital Works · Fuel Production · Commerce · Orbital Station · Ground Defences · Heavy Batteries · Patrol HQ · Military Base · High Command
Special Lion's Guard HQ · Planetary Shield · Cryosanctum · Cryorevival Facility

Change History[edit | edit source]

0.9

  • Added to the game

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Only up to date for version 0.9. It is likely still broadly correct but not verified for the most up to date data yet. Please double check the Version History

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