An atypical beam weapon which is highly effective versus shields. Excellent range, but the damage per second ratio vs armor is sub-par.
The core of this weapon is a brane rift generator which follows a 500nm tracer beam. The beam prepares local space-time for the rift in addition to providing targeting feedback to manual operators.
Once the rift is open, higher-brane gravitons enter local space time en masse and persist up to 100 centiseconds. Damage to the target is caused by the resulting intense gravimetric shear. These higher-brane gravitons easily overwhelm standard energy fields.
–In-Game Description
The Graviton Beam is a medium beam weapon. It is one of the two energy weapons that do kinetic damage.
Notes[]
1/2/3 or more full-strength beams hitting shields increases all anti-shield damage dealt to the target (including by other ships) by 5/8/10%
An anti-shield beam weapon may sound like an oxymoron, but the Graviton Beam does perform fairly well at suppressing the enemy's shield and preventing them from passively venting flux effectively, and has a fair range to do it with. Bring along a weapon effective against armor so that the target can't simply drop shields and ignore the pitiful anti-armor DPS.
Graviton Beams have a surprising amount of force behind them, and can cause fighters and missiles to spin out of control and make them easy to hit.
When fired manually, with timing, unguided missiles can be redirected back at the ships that fired them, or their allies.
Smaller debris, such as a destroyed ship or asteroids, can be pushed around with the beams. This can be used to force enemy ships into collisions.
Only up to date for version 0.96. It is likely still broadly correct but not verified for the most up to date data yet. Please double check the Version History.