A long-range weapon designed to overload the target's shields. The heavy kinetic slug it fires is also effective against all but the heaviest armor.
Uses magnetic coils to accelerate a large ultra-dense composite slug to relativistic speeds. Usually rated at the hundreds of giga-amperes range, rarely exceeding one tera-ampere. Unlike most ballistic weapons, has a very high flux load when fired. Turrets mounted with this system have an extremely poor turn rate.
Very effective weapon whose usefulness is limited by the low reactor power of ships that typically feature large ballistic weapon mounts.
–In-Game Description
The Gauss Cannon is a heavy kinetic weapon. Essentially a larger version of the Railgun and Hypervelocity Driver, it is effective at taking down shields and light armor at long range.
Unlike other ballistic kinetic weapons, the Gauss Cannon has a blue projectile trail.
Notes[]
The Gauss Cannon has a high OP cost and among the worst flux-to-damage ratios in the game; its extreme range and high damage per hit are its only positive traits. Generally limited to niche builds like a kiting Conquest.
Its massive kinetic damage allows for lengthy overloads if shots are timed to hit shields while a target's flux is high and, while not efficient, it is still perfectly capable of pounding even moderately armored targets into scrap.