Flare launcher.png
Launches flares to confuse the guidance systems of nearby enemy missiles.

–In-Game Description

This ship system is used on the following hulls:

  • Atlas; fires 30 flares per burst.
  • Buffalo Mk II; fires 10 flares per burst.
  • Dram; fires 10 flares per burst.
  • Gremlin; fires 30 flares per burst.
  • Hound; fires 10 flares per burst.
  • Nebula; fires 20 flares per burst.
  • Ox; fires 10 flares per burst.
  • Phaeton; fires 20 flares per burst.
  • Prometheus; fires 40 flares per burst.
  • Salvage Rig; fires 10 flares per burst.
  • Starliner; fires 20 flares per burst.
  • Wayfarer; fires 10 flares per burst.

The number of flares launched at a time is based on the number of hidden flare launchers mounted in each hull type.

Notes[edit | edit source]

In light of the fact that these flares lack the built-in guidance system found in active flares, the flares come with a small chance to attract enemy missiles. This can be heavily negated by vessels equipped with the ECCM Package hullmod.

The flares have a travel range of 500 SU, after which they are no longer effective. 

Standard flares are released in much larger quantities when compared to other flare systems; 10 flares per launcher. 

They are capable of destroying enemy missiles and phase mines, provided the projectiles make contact with the flares.

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Only up to date for version 0.9. It is likely still broadly correct but not verified for the most up to date data yet. Please double check the Version History

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