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The Kumari Kandam system is dominated by the Luddic Path, with Persean League and pirate markets as well.

Kumari Kandam, Red Dwarf[]

Star red2-0

Kumari Kandam

A class M main sequence star, small and exceedingly common. These relatively cool stars often mass only a fraction of Old Earth's sun.

–In-Game Description

  • The center of the Kumari Kandam Star System

Kumari Aru (Kumari Kandam I), Gas Giant[]

Gas giant

Kumari Kandam I: Kumari Aru

Kumari Aru is a rare specimen - a gas giant which hosts xenolife in its bottomless ocean of clouds. Of only academic interest to early Domain surveyors, early research was poorly funded and managed to only describe the bare fundamentals of Kumarian life's biochemistry. As post-collapse Luddic influence waxed, the Luddic believers who consider this planet to be a holy site now only allow limited, passive study.

–In-Game Description

  • Planetary Conditions
Volatiles diffuse
Diffuse Volatiles: Diffuse volatiles can be found here, and may be sufficient for industrial extraction.
No bonuses or penalties to volatiles production (Mining).
Weather extreme
Extreme Weather: Violent storms bristling lightning rage across the skies of Kumari Aru. Though a sublime beauty from orbit, this produces harsh surface conditions making transportation and habitation highly inconvenient.
+25% hazard rating.
Hot
Hot: High temperature conditions of Kumari Aru necessitate specialized equipment to perform normal operations, complicating life support and infrastructure.
+25% hazard rating.
Gravity high
High Gravity: The force of gravity on the surface of Kumari Aru is crushingly high. Humans require powered exoskeletons for regular movement and find even basic actions exhausting. Continual habitation is grueling at best. All operations take place with a heightened danger of falls and - if specialized engineering is not performed with adequate paranoia - structural collapse.
+50% hazard rating.
-10% accessibility.
  • Hazard Rating: 200%
  • Orbits Kumari Kandam

Beholder Station[]

Station side05

Beholder Station

Originally a research platform established by the Domain Explorarium, funding was only ever a trickle in light of little hope for practical knowledge to be gained from study of Kumarian xenolife. Post-collapse administration was usurped by a particularly inspired Luddic Curate and the station turned into a site of holy pilgrimage for Luddic believers. Only a handful of approved scholars are allowed aboard now, though there are few enough of those in this troubled age.

–In-Game Description

  • Orbits Kumari Aru

Makal (Kumari Kandam I-A), Barren World[]

Barren02

Kumari Kandam I-A: Makal

Radiation from the nearby star ravages the surface of this world due to the lack of an atmospheric ozone layer. No significant geological activity, no indigenous life forms.

–In-Game Description

  • Planetary Conditions
Rareore moderate
Moderate Rare Ore Deposits: Makal contains modest transplutonic deposits that, with sustained industry and investment, could be profitably tapped.
No bonuses or penalties to transplutonic ore production (Mining).
Ore moderate
Moderate Ore Deposits: Makal contains moderate ore deposits that, under the right economic conditions, could be profitably exploited.
No bonuses or penalties to ore production (Mining).
Atmosphere none
No Atmosphere: No appreciable atmosphere exists on Makal. Its surface is exposed to the hard weathering of space, a steady drizzle of radiation and micrometeorites.
+50% hazard rating.
Hot
Hot: High temperature conditions of Makal necessitate specialized equipment to perform normal operations, complicating life support and infrastructure.
+25% hazard rating.
  • Hazard Rating: 175%
  • Orbits Kumari Aru

Kulantai (Kumari Kandam I-B), Barren-Bombarded World[]

Barren01-0

Kumari Kandam I-B: Kulantai

A lifeless rocky world, the battered surface tells an aeons-long story of intermittent meteor bombardment. What atmosphere there is clings to the scarred crust in near-vacuum. There is no significant magnetic field or tectonic activity. Deep regolith prevails, crossed by lava channels and spotted by ancient lava seas formed by especially large impacts.

–In-Game Description

  • Planetary Conditions
Ore moderate
Moderate Ore Deposits: Kulantai contains moderate ore deposits that, under the right economic conditions, could be profitably exploited.
No bonuses or penalties to ore production (Mining).
Atmosphere none
No Atmosphere: No appreciable atmosphere exists on Kulantai. Its surface is exposed to the hard weathering of space, a steady drizzle of radiation and micrometeorites.
+50% hazard rating.
Hot
Hot: High temperature conditions of Kulantai necessitate specialized equipment to perform normal operations, complicating life support and infrastructure.
+25% hazard rating.
Gravity low
Low Gravity: Gravity is exceptionally low, though significantly above zero-g, on the surface of Kulantai. Workflow and operation of (relatively) heavy machinery is complicated by the non-standard procedures required to deal with altered conditions of friction, weight, and pressure dynamics.
+25% hazard rating.
+10% accessibility.
  • Hazard Rating: 200%
  • Orbits Kumari Aru

Makeshift Comm Relay[]

Com relay makeshift

Makeshift Comm Relay

An imitation of the Domain-era counterpart, constructed using what passes for the state of the art in the Sector. Nonetheless, a makeshift comm relay is capable of facilitating faster-than-light comms between star systems, even if the transmission speeds are less than ideal and the occasional phantom comm streams picked up give nightmares to even the most seasoned operators.

–In-Game Description

  • Orbits Kumari Kandam as Kumari Aru's L5 trojan

Chalcedon (Kumari Kandam II), Terran Eccentric World[]

Terran eccentric

Kumari Kandam II: Chalcedon

Seeded with Earth life by an early sporeship, Chalcedon bloomed green for the first human arrivals, but soon proved itself a harsh home. Primitive native xenolife - theorized to be descended from impact-diaspora from Kumari Aru or vice versa - persists in curious unicelluar-equivalent forms in a few obscure ecological niches. The accessible landscape is regularly pounded by massive storm cells on an endless seasonal rampage. This churn provides a rich medium for plant growth, but only that flora which grows rapidly in the calm between storms can survive outside of the rare zone protected by quirks of topology; Human colonists are ever huddled in awe and fear.

–In-Game Description

  • Planetary Conditions
Population05
Population: Chalcedon is home to hundreds of thousands of people.
Ruins scattered
Scattered Ruins: This world was only lightly touched by the great project of the Domain before the collapse. Only scattered, broken domes remain, perchance holding lost caches of valuable materials.
Farmland poor
Poor Farmland: Plant life grows only stunted and wearily here. It would require farmers with talent equal to their desperation to make these lands bear fruit.
-1 food production (Farming).
Rareore moderate
Moderate Rare Ore Deposits: Chalcedon contains modest transplutonic deposits that, with sustained industry and investment, could be profitably tapped.
No bonuses or penalties to transplutonic ore production (Mining).
Organics trace
Trace Organics: Chalcedon is nearly barren of organics reserves, though some extraction is possible.
-1 organics production (Mining).
Weather extreme
Extreme Weather: Violent storms bristling lightning rage across the skies of Chalcedon. Though a sublime beauty from orbit, this produces harsh surface conditions making transportation and habitation highly inconvenient.
+25% hazard rating.
Habitable
Habitable: Human beings can survive unprotected exposure to the surface conditions of Chalcedon.
-25% hazard rating.
  • Hazard Rating: 100%
  • Luddic Path Market
    • Population & Infrastructure: The basic infrastructure required to support a given population, from rickety orbital hab-modules to megacities and everything between.
      Chalcedon is home to hundreds of thousands of people.
    • Spaceport: Facilities for loading and unloading cargo and performing basic starship repairs. A colony without a spaceport is virtually inaccessible to interstellar trade.
    • Farming: Agriculture is a trade and technology as old as civilization itself; for thousands of cycles Humanity has harnessed the power of natural, modified, and artificial biological machines for sustenance. So it has always been, so it shall be so long as humans are human.
    • Mining: Metal and metalloid ores, organics, and volatile compounds all require heavy equipment, special infrastructure, and a specialized workforce to extract. The harsh work attracts a certain type, and an administration that's not willing to look the other way now and again may find itself running short of willing personnel.
    • Light Industry: Produces domestic and luxury goods. One of the few industries relatively unaffected by the Collapse due to its low-tech nature.
    • Heavy Batteries: Armoured subsurface batteries supplement a dispersed network of small, hidden weapon installations. Ground-based batteries are capable of truly awesome firepower, though it only manifests by making ground operations more difficult, as no starship captain would be foolish enough to get within their firing envelopes.
    • Patrol HQ: The requisite hangars, maintenance bays, command/control center, barracks, and logistics operations required to project force throughout a star system. Once established, militarized patrols will hunt pirates and protect friendly convoys.
  • Orbits Kumari Kandam

Makeshift Nav Buoy[]

Nav buoy makeshift world

Makeshift Nav Buoy

Built using the best technology available in the Sector, a nav buoy monitors the in-system hyperfield and is capable of transmitting its findings to friendly fleets in-system. The data is often somewhat unreliable but still useful in making on-the-fly drive field adjustments.

–In-Game Description

  • Orbits Kumari Kundam as Chalcedon's L3 trojan

Rama's Bridge[]

  • Inner system jump-point
  • Orbits Kumari Kundam as Chalcedon's L4 trojan

Kumarian Gate (Inactive Gate)[]

Gate

Kumarian Gate

A solid ring of adamantine material, derelict of a former age.

–In-Game Description

  • Orbits Kumari Kundam as Chalcedon's L5 trojan

Abandoned Spacedock[]

Station side00

Abandoned Spacedock

An abandoned shipyard. Its skeletal assembly docks lie empty. Judging by the recent markings of light weapons fire on tactically insignificant hull sections, the station appears to have been used for target practice.

–In-Game Description

  • Trails Chalcedon
  • Resides in a debris field

Kaykos (Kumari Kandam III), Barren-Bombarded World[]

Barren02

Kumari Kandam III: Kaykos

A lifeless rocky world, the battered surface tells an aeons-long story of intermittent meteor bombardment. What atmosphere there is clings to the scarred crust in near-vacuum. There is no significant magnetic field or tectonic activity. Deep regolith prevails, crossed by lava channels and spotted by ancient seas formed by especially large impacts.

–In-Game Description

  • Planetary Conditions
Ore moderate
Moderate Ore Deposits: Kaykos contains moderate ore deposits that, under the right economic conditions, could be profitably exploited.
No bonuses or penalties to ore production (Mining).
Atmosphere none
No Atmosphere: No appreciable atmosphere exists on Kaykos. Its surface is exposed to the hard weathering of space, a steady drizzle of radiation and micrometeorites.
+50% hazard rating.
  • Hazard Rating: 150%
  • Orbits Kumari Kandam

Crocodile (Kumari Kandam III-A), Barren World[]

Barren03

Kumari Kandam III-A: Crocodile

Radiation from the nearby star ravages the surface of this world due to the lack of an atmospheric ozone layer. No significant geological activity. No indigenous life forms.

–In-Game Description

  • Planetary Conditions
Ore abundant
Abundant Ore Deposits: Abundant, widespread, and profitably extractable ore deposits can be found on Crocodile.
+1 ore production (Mining).
Atmosphere none
No Atmosphere: No appreciable atmosphere exists on Crocodile. Its surface is exposed to the hard weathering of space, a steady drizzle of radiation and micrometeorites.
+50% hazard rating.
  • Hazard Rating: 150%
  • Orbits Kaykos

The Mullam (Asteroid Belt)[]

  • Orbits Kumari Kandam between Kaykos and Olinadu

Olinadu (Kumari Kandam IV), Cryovolcanic World[]

Cryovolcanic01

Kumari Kandam IV: Olinadu

An abortive liberation movement saw the wisdom of aligning the local polity with the Persean League after the example of Beholder Station, thus Olinadu finds itself a leading producer of volatiles for the League markets despite its small population.

–In-Game Description

  • Planetary Conditions
Population04
Population: Tens of thousands of people live on Olinadu.
Volatiles abundant
Abundant Volatiles: Abundant volatiles may be economically extracted from Olinadu.
+1 production (Mining).
Organics trace
Trace Organics: Olinadu is nearly barren of organics reserves, though some extraction is possible.
-1 organics production (Mining).
Atmosphere thin
Thin Atmosphere: A rarefied atmosphere clings determinedly to Olinadu's surface.
+25% hazard rating.
Cold
Cold: Low temperatures found on Olinadu necessitates specialized equipment to perform normal operations, complicating life support and infrastructure.
+25% hazard rating.
  • Hazard Rating: 150%
  • Persean League Market
    • Population & Infrastructure: The basic infrastructure required to support a given population, from rickety orbital hab-modules to megacities and everything between.
      Tens of thousands of people live on Olinadu.
    • Spaceport: Facilities for loading and unloading cargo and performing basic starship repairs. A colony without a spaceport is virtually inaccessible to interstellar trade.
    • Mining: Metal and metalloid ores, organics, and volatile compounds all require heavy equipment, special infrastructure, and a specialized workforce to extract. The harsh work attracts a certain type, and an administration that's not willing to look the other way now and again may find itself running short of willing personnel.
    • Ground Defenses: A dispersed, semi-autonomous network of small, hidden weapon installations which makes the prospect of a direct ground assault and even simple raids extremely costly to the attacker. Only overwhelming orbital bombardment or massively disproportionate active screening can suppress these defenses.
  • Orbits Kumari Kandam

Kanni (Kumari Kandam V), Barren World[]

Barren00

Kumari Kandam V: Kanni

An underpaid mercenary company decided to exploit the political chaos following the Second AI war by taking control of Kanni, a megacorp resource-extraction outfit. The remote mining outpost has been controlled by a revolving comittee of brigands ever since, and the official request to the Hegemony to repossess the expropriated facilities and equipment has languished in a minor military court in the cycles since.

–In-Game Description

  • Planetary Conditions
Population03
Population: Thousands of people call Kanni home.
Rareore moderate
Moderate Rare Ore Deposits: Kanni contains modest transplutonic deposits that, with sustained industry and investment, could be profitably tapped.
No bonuses or penalties to transplutonic ore production (Mining).
Ore moderate
Moderate Ore Deposits: Kanni contains moderate ore deposits that, under the right economic conditions, could be profitably exploited.
No bonuses or penalties to ore production (Mining).
Poor light
Poor Light: The light of Kanni's primary only provides feeble illumination and energy to this world.
+25% hazard rating.
Atmosphere none
No Atmosphere: No appreciable atmosphere exists on Kanni. Its surface is exposed to the hard weathering of space, a steady drizzle of radiation and micrometeorites.
+50% hazard rating.
Cold
Cold: Low temperatures found on Kanni necessitates specialized equipment to perform normal operations, complicating life support and infrastructure.
+25% hazard rating.
  • Hazard Rating: 200%
  • Pirate Market
    • Population & Infrastructure: The basic infrastructure required to support a given population, from rickety orbital hab-modules to megacities and everything between.
      Thousands of people call Kanni home.
    • Spaceport: Facilities for loading and unloading cargo and performing basic starship repairs. A colony without a spaceport is virtually inaccessible to interstellar trade.
    • Mining: Metal and metalloid ores, organics, and volatile compounds all require heavy equipment, special infrastructure, and a specialized workforce to extract. The harsh work attracts a certain type, and an administration that's not willing to look the other way now and again may find itself running short of willing personnel.
  • Orbits Kumari Kandam

Makeshift Sensor Array[]

Sensor array makeshift world

Makeshift Sensor Array

Built using the best technology available in the Sector, a makeshft sensor array is nonetheless capable of passively monitoring the entire star system and has a transmitter capable of real-time, faster-than-light data transmission to friendly fleets within. The data is useful to supplement the regular sensor readings made by fleets.

–In-Game Description

  • Orbits Kumari Kandam as Kanni's L4 trojan

Notes[]

  • Chalcedon's market runs near-constant deficits for supplies, fuel, marines, and heavy armaments and surpluses of domestic goods and transplutonic ore, making it a lucrative trade stop for those willing to brave the Pather patrols.
  • Chalcedon's bar regularly has people willing to sell you food (the "weather-beaten" person) and domestic goods (the "tough-looking" person) duty-free and below market price.

Trivia[]

  • Kumari Kandam is a Tamil adaptation of the mythical lost continent of Lemuria.
  • Chalcedon was an ancient city on the eastern side of the Bosphorus, now part of Istanbul.
  • Rama is a legendary Indian king, who is considered to be the seventh avatar of Vishnu.
  • Olinadu is a legendary land associated with the Kumari Kandam legend, located somewhere south of the Equator.
  • Kanni is the Tamil word for "pure," and is the mane of a breed of dog from southeast India.
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