StarSector Wiki
Advertisement

Falcon-class Light Cruiser

Falcon base.png
Logistical Data
Recovery rate (per day) 4%
Maintenance (sup/month) 15
Cargo capacity 120
Maximum crew 180
Skeleton crew 100
Fuel capacity 100
Maximum burn 9
Fuel per light year 3
Ordnance points 125
Flight decks 0
Combat Performance
Hull integrity 6,000
Armor rating 750
Defense Front Shield
Flux capacity 7,000
Flux dissipation 350
Top speed 74
Mounts 2x Small Missile
2x Medium Ballistic
2x Medium Energy
4x Small Energy
Advanced Stats
CR per deployment 12%
Recovery cost (supplies) 15
Peak performance (sec) 480
Shield arc 270
Shield upkeep/sec 140
Shield flux/damage 0.8
Often called the Eagle cruiser's little brother, the Falcon-class cruiser sacrifices armor for speed, neatly filling the light cruiser role in military fleets throughout the Sector.

The "light" designation does not indicate a significant reduction in firepower, however, making the Falcon a valuable tactical asset to any fleet. The ship is easily able to fill a wide variety of roles, from close support to assault, given the proper configuration.

The Falcon's top notch engines give it the ability to quickly disengage from battle should its defenses be pressed to a critical point.

Swift and elegant, Falcon-class cruisers are often found as lead elements in larger fleet formations, or deployed to reinforce anti-pirate convoys.

–In-Game Description

Falcon-class Light Cruiser

Falcon hegemony.png
Logistical Data
Recovery rate (per day) 4%
Maintenance (sup/month) 15
Cargo capacity 120
Maximum crew 180
Skeleton crew 100
Fuel capacity 100
Maximum burn 9
Fuel per light year 3
Ordnance points 130
Flight decks 0
Combat Performance
Hull integrity 6,000
Armor rating 850 (+100)
Defense Front Shield
Flux capacity 7,350 (+349)
Flux dissipation 367 (+17)
Top speed 62 (-12)
Mounts 2x Small Missile
2x Medium Ballistic
2x Medium Energy
4x Small Energy
Hull mods Fourteenth Battlegroup
Advanced Stats
CR per deployment 12%
Recovery cost (supplies) 15
Peak performance (sec) 480
Shield arc 270
Shield upkeep/sec 140
Shield flux/damage 0.8
A survivor of the original 14th Domain Battlegroup which founded the Hegemony, this ship is a prime specimen of the Domain Navy's 'decisive battle' doctrine, particularly exhibited by a series of radical structural modifications performed using pre-Collapse industrial technology.

Often called the Eagle cruiser's little brother, the Falcon-class cruiser sacrifices armor for speed, neatly filling the light cruiser role in military fleets throughout the Sector.

The "light" designation does not indicate a significant reduction in firepower, however, making the Falcon a valuable tactical asset to any fleet. The ship is easily able to fill a wide variety of roles, from close support to assault, given the proper configuration.

The Falcon's top notch engines give it the ability to quickly disengage from battle should its defenses be pressed to a critical point.

Swift and elegant, Falcon-class cruisers are often found as lead elements in larger fleet formations, or deployed to reinforce anti-pirate convoys.

–In-Game Description

Falcon (P)-class Light Cruiser

Falcon p.png
Logistical Data
Recovery rate (per day) 4%
Maintenance (sup/month) 15
Cargo capacity 120
Maximum crew 180
Skeleton crew 100
Fuel capacity 100
Maximum burn 11 (+2)
Fuel per light year 3
Ordnance points 125
Flight decks 0
Combat Performance
Hull integrity 6,000
Armor rating 750
Defense Front Shield
Flux capacity 7000
Flux dissipation 350
Top speed 90 (+15)
Mounts 2x Medium Composite
2x Medium Missile
2x Small Missile
2x Small Energy
Hull mods Augmented Drive Field
Unstable Injector
Advanced Stats
CR per deployment 12%
Recovery cost (supplies) 10 (-5)
Peak performance (sec) 480
Shield arc 270
Shield upkeep/sec 140
Shield flux/damage 0.8
This Falcon's propulsion system has been given impractical yet showy 'improvements' by some enthusiastic pirate crew; the patchwork of engine components, somehow persuaded to work toward ungainly common purpose, conform to zero safety standards.

Often called the Eagle cruiser's little brother, the Falcon-class cruiser sacrifices armor for speed, neatly filling the light cruiser role in military fleets throughout the Sector.

The "light" designation does not indicate a significant reduction in firepower, however, making the Falcon a valuable tactical asset to any fleet. The ship is easily able to fill a wide variety of roles, from close support to assault, given the proper configuration.

The Falcon's top notch engines give it the ability to quickly disengage from battle should its defenses be pressed to a critical point.

Swift and elegant, Falcon-class cruisers are often found as lead elements in larger fleet formations, or deployed to reinforce anti-pirate convoys.

–In-Game Description

Overview[]

The Falcon is a Midline Light Cruiser. A smaller version of the Eagle, it trades firepower and armor for speed that exceeds many destroy hulls which can be further augmented by its Maneuvering Jets while maintaining its cruiser hullmod scaling and achieving a a burn-speed of 9. This mobility lends the hull towards chasing down smaller classes of ships, skirmishing with long range weapons or making use of strike weapons to exploit gaps in the enemy formations. However, the ships limited flux stats and firepower means it will struggle if deployed to the center of a battleline where its maneuverability cannot be taken advantage of.

Notes[]

The pirate-model Falcon (P) exchanges the base model Falcon's energy armament for a heavily missile-focused set of weapons that give it immense striking power for its size. Two built-in hullmods in Augmented Drive Field and Unstable Injector give it a burn level and top speed more comparable to a frigate or light destroyer than a cruiser. Furthermore, Unstable Injector's range penalty has no effect on the Falcon (P)'s missile weapons, leaving it with almost no drawbacks save for its ammunition dependency in exchange for its significant speed increase.

Ships
Fighters Broadsword · Cobra · Claw · Dagger · Gladius · Khopesh · Longbow · Mining Pod · Piranha · Perdition · Talon · Thunder · Trident · Warthog · Wasp · Xyphos
Frigates Afflictor · Brawler · Centurion · Cerberus · Dram · Gremlin · Hermes · Hound · Hyperion · Kite · Lasher · Mercury · Monitor · Mudskipper · Mudskipper Mk.II · Omen · Ox · Scarab · Shade · Shepherd · Tempest · Vigilance · Wayfarer · Wolf
Destroyers Buffalo · Buffalo Mk.II · Condor · Drover · Enforcer · Gemini · Hammerhead · Harbinger · Medusa · Mule · Nebula · Phaeton · Phantom · Salvage Rig · Shrike · Sunder · Tarsus · Valkyrie
Cruisers Apogee · Aurora · Champion · Colossus · Colossus Mk.II · Colossus Mk.III · Dominator · Doom · Eagle · Falcon · Fury · Gryphon · Heron · Mora · Revenant · Starliner · Venture
Capitals Astral · Atlas · Atlas Mk.II · Conquest · Legion · Odyssey · Onslaught · Paragon · Prometheus · Prometheus Mk.II
Stations Low Tech · Midline · High Tech · Gargoyle · Merlon · Ravelin
REDACTED
Derelict Defender · Picket · Sentry · Warden · Bastillon · Berserker · Rampart · Guardian · Mothership
Remnant Flash · Lux · Spark · Glimmer · Lumen · Fulgent · Scintilla · Brilliant · Radiant · Battlestation
Omega Aspect · Dextral Shard · Sinistral Shard · Facet · Tesseract
Other Ziggurat


Change History[]

0.9.1a

  • Fixed issue with Falcon (P) sometimes restoring to the base Falcon class

0.9a

  • Added Falcon (P) - pirate "hot rod" version with extensive modifications

0.8a

  • increased the burn level to 9



Icon check.png

Up to date for version 0.95

Advertisement