Gameplay[edit | edit source]
Each faction operates one or more markets, which can be a planet, a station, or a planet with associated station. Markets spawn fleets and allow trading with the player or other factions.
Relationship tiers[edit | edit source]
Each faction has a defined relationship with the player and other factions. The default, neutral stance allows basic interactions such as trade with the faction. A more positive relationship will give a range of bonuses including reduced customs tolls, reduced chances of investigations into criminal activity, and access to military markets. Conversely, increasingly negative relations will result in hostile behaviour. The breakpoints values need to be exceeded; e.g. a relation of 51 to be Friendly. The relationship tiers are:
- (75) Cooperative
- (50) Friendly
- (25) Welcoming
- (10) Favorable
- (-9 to 9) Neutral
- (-10) Suspicious
- (-25) Inhospitable: The faction's markets will not permit the player fleet to dock, although players can still trade with the local black market by sneaking in with the transponder off.
- (-50) Hostile: Faction fleets will attack the player or affected faction.
- (-75) Vengeful
Modifying reputation[edit | edit source]
The following player actions will raise reputation:
- Trading with the faction
- Joining ongoing battles on the faction's side
- Fulfilling faction bounties
- Turning over AI Cores (only for factions that will accept them)
- If reputation is negative but not too low and hasn't been lowered lately, it will rise again after a while
The following player actions will lower reputation:
- Smuggling to the point of destabilizing the market
- Trading with the faction's enemies, in systems where the faction has a presence (exception: pirates, you can trade with enemies of the pirates without penalty)
- Being caught with the transponder off
- Being caught tampering with a Comm Relay
- Destroying faction ships or harrying their fleets (causes instant hostile status if player identity is known)
- Pursuing fleeing faction fleets
Note that most actions will not modify the player's reputation beyond a certain point.
Commissions[edit | edit source]
Commissions will be cancelled by the faction if player relations with them drop to Suspicious or lower reputation level.
- Resigned, which partially restores reputation with hostile factions and drops reputation with the now former commissioned faction.
- Reputation penalty for resigning is lower if done in person via station contacts.
Factions that do not issue commissions do not require one to make purchases on the military submarket.
- Immediate +5 Reputation bonus
- You get monthly stipends of 20,000 + (player level*1,500) credits
- You get paid with a permanent (yet small) bounty for destroying each ship from the faction's enemy fleet
- The amount multiplies for larger vessels (2x for destroyer, 3x for cruisers, 5x for capitals and stations)
- You get access to most of non-basic weapons and ships on that factions' military submarkets
- More advanced ships & weapons gets unlocked as player grow relationship with your faction commissioner.
- Attacking a fleet that your faction aren't at war with will result in a reputation drop and may cause them to go to war
- All of the faction's enemy will become hostile at a maximum -50 rep you whenever they are at war
- During peace, the reputation will return to its previous value but with additional -20 rep penalty.
- Eventually, your reputation with rival faction will eventually drop to a -25 rep limit even when they are not at war
- Most rival faction will no longer allow you to dock in their shipyard due to this
Faction hostilities[edit | edit source]
At times, factions will declare war on each other for six months to a year, attacking each others' fleets. If the player holds a commission with either faction, they will be automatically made hostile to the other faction; their reputation with the enemy will be restored to the original value minus 20 once hostilities end.
List of factions[edit | edit source]
The Domain of Man[edit | edit source]
The Domain was a galaxy-spanning polity which also ruled the Sector, until contact was lost when the gates shut down during the Collapse. All technology – ships, weapons, etc. – are just modifications of what it left behind.
The Domain as a faction doesn't appear in the game, as it's extinct in the Persean Sector.
Hegemony[edit | edit source]
- Main article: Hegemony
The Hegemony is a militarized polity that arose after the Collapse, considering itself the successor to the Domain. They use primarily low-tech ships.
Luddic Church[edit | edit source]
- Main article: Luddic Church
The religious movement of the Luddic Church blame technology for humanity's ills and thus their most hated enemy is the technologically advanced Tri-Tachyon Corporation.
Luddic Path[edit | edit source]
- Main article: Luddic Path
A radical Luddic splinter group that views the mainstream Church as too weak and compromising, and seeks to destroy ungodly technology through violent force. They attack almost anyone else they cross, using their specially modified ships.
Persean League[edit | edit source]
- Main article: Persean League
A large alliance of planets opposed to the Hegemony. They use primarily midline ships.
Sindrian Diktat[edit | edit source]
- Main article: Sindrian Diktat
Tri-Tachyon[edit | edit source]
- Main article: Tri-Tachyon
The Tri-Tachyon Corporation is a small but technologically sophisticated faction. It is heavily involved in AI research, leading to conflicts with the Hegemony and the Luddic Church.
Independent[edit | edit source]
- Main article: Independent
The independents are a loose collection of neutral planets and stations scattered across the Sector. Their ranks include smugglers, independent trade convoys, and mercenary patrols.
Pirates[edit | edit source]
- Main article: Pirates
The Pirates are an enemy to the player and all other factions, and will attack whenever they get the opportunity. They hold several planets and stations across various star systems in the Sector.
Minor factions[edit | edit source]
A number polities and organizations are mentioned in various bits of lore but do not currently exist as discrete factions in the game. These include:
- Altair Exotech - Competitive shipwrights, Designed the "Cruiser School" ships like the Heron, Vigilance, and Gryphon. It collapsed after the Collapse.
- Askonian polity - The original nation that ruled Askonia. Their capital was Opis. The polity collapsed in Cycle 182 during the Askonia Crisis, when Opis was destroyed with a Planet Killer when the Hegemony tried to annex the system. Their remnants formed the Askonian Revolutionary Council that governs Umbra, while the Hegemony admiral Philip Andrada turned rogue and took over Askonia, forming the Sindrian Diktat.
- Bhilai Exospace - Domain-era weapons manufacturer. Original designers of the Ion Pulser and its enhanced sibling, the Ion Beam. Survived the Collapse.
- Eridani-Utopia Terraforming Corporation - A Domain-era corporation that focused on surveying and terraforming planets to make them suitable for humans. Builders of the Garnir Extraction Depot in Corvus, Kapteyn Starworks in Isirah and designers of the Stellar Mirrors and Stellar Shades. Its subsidiaries in the Persean Sector collapsed after the Collapse, with some of the remnants settling on Qaras.
- Fabrique Orbitale - A Domain-era corporation and an old rival of Tri-Tachyon. Creators of the Kite shuttle and designers of the Terminator Drone's chassis and systems. It collapsed after the Collapse.
- GA-X Industries - Manufacturers of the Assault Chaingun.
- Huan-Gogel Autofab (HGA) - Built various ships, such as the Starliner, Nebula and Mudskipper. Also credited to have manufactured two kinds of combat drones, the Defender and the Bastillon. Survived the Collapse.
- Ko Combine - Utilized the experimental Monitor frigate and defended it against critics. Purchased the administration rights to barren world Agreus in the Arcadia Star System, rebuilding their fortune there. Their subsidiary the Free Star Combine purchased the Mark IX Autocannon blueprints and built a prototype.
- Mayasuran Terraforming Cabal - A once powerful polity that originally ruled the Mayasura system. It collapsed in Cycle 82, when the Luddic Path devastated Mairaath and the Hegemony temporarily annexed them. Currently part of the Persean League.
- Maxios Charter - The original government of the Magec system. It ceased to exist five years after the Collapse, when Maxios' terraforming failed and the planet became a barren rock. The survivors fled to a mining station in the Guayota Disk and re-organized as Nova Maxios.
- Orion Shipyards - Domain-era builders. The traditional manufacturers of the heavier Armada ships of the Domain navy. Designers of the Drover. Post-Collapse status unknown.
|Major Factions||Hegemony · Luddic Church · Persean League · Sindrian Diktat · Tri-Tachyon|
|Minor Factions||Independents · Luddic Path · Pirates|
|Special||Derelicts · Remnants|