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Eradicator-class Fast Cruiser
Eradicator base.png
Logistical Data
Recovery rate (per day) 4%
Maintenance (sup/month) 20
Cargo capacity 100
Maximum crew 170
Skeleton crew 120
Fuel capacity 120
Maximum burn 9
Fuel per light year 4
Ordnance points 150
Combat Performance
Hull integrity 9,000
Armor rating 1,200
Defense Omni Shield
Flux capacity 9,000
Flux dissipation 400
Top speed 70
Mounts 3x Medium Ballistic
5x Small Missile
7x Small Ballistic
Advanced Stats
CR per deployment 12%
Recovery cost (supplies) 20
Peak performance (sec) 540
Shield arc 150
Shield upkeep/sec 160
Shield flux/damage 1
A resilient design often overlooked by history, the Eradicator-class fast cruiser features powerful dual engine nacelles that allow it to deliver uncompromising firepower and a powerful missile barrage to the weakest point of the enemy battleline - or come to the rescue of valuable assets that have found themselves tactically exposed.

Back in the long cycles of the Domain, a chance accident during a fleet demonstration set one of an Eradicator's engine nacelles into shutdown and the other into overdrive, putting the ship into a terrible spin only stopped by a heroic effort from the engineering crew. Worse than the injuries and casualties suffered was the ship class becoming the laughingstock of a significant portion of the Domain hypermedia sphere. To save face the admiralty quietly assigned all of the Eradicators to frontier duty, far from the fickle attentions of the core sector budget committees. It would take a generation and several difficult fringe rebellion mop-up operations before a new fast-cruiser class model was requested by the Domain Navy to replace the Eradictor's role in front-line battlefleets.

–In-Game Description

Eradicator (P)-class Fast Cruiser
Eradicator pirate.png
Logistical Data
Recovery rate (per day) 4%
Maintenance (sup/month) 17
Cargo capacity 100
Maximum crew 170
Skeleton crew 120
Fuel capacity 120
Maximum burn 9
Fuel per light year 4
Ordnance points 150
Combat Performance
Hull integrity 9,000
Armor rating 1,200
Defense Omni Shield
Flux capacity 9,000
Flux dissipation 400
Top speed 70
System Burn Drive
Mounts 3x Medium Ballistic
5x Small Missile
7x Small Ballistic
Advanced Stats
CR per deployment 12%
Recovery cost (supplies) 17
Peak performance (sec) 540
Shield arc 150
Shield upkeep/sec 160
Shield flux/damage 1
This ship has been heavily modified - and poorly maintained - by its pirate crew.

A resilient design often overlooked by history, the Eradicator-class fast cruiser features powerful dual engine nacelles that allow it to deliver uncompromising firepower and a powerful missile barrage to the weakest point of the enemy battleline - or come to the rescue of valuable assets that have found themselves tactically exposed.

Back in the long cycles of the Domain, a chance accident during a fleet demonstration set one of an Eradicator's engine nacelles into shutdown and the other into overdrive, putting the ship into a terrible spin only stopped by a heroic effort from the engineering crew. Worse than the injuries and casualties suffered was the ship class becoming the laughingstock of a significant portion of the Domain hypermedia sphere. To save face the admiralty quietly assigned all of the Eradicators to frontier duty, far from the fickle attentions of the core sector budget committees. It would take a generation and several difficult fringe rebellion mop-up operations before a new fast-cruiser class model was requested by the Domain Navy to replace the Eradictor's role in front-line battlefleets.

–In-Game Description

Overview[]

The Eradicator is a Low Tech Fast Cruiser capable of quickly closing with and destroying targets with rapid, ballistic fire and missiles. The base variant is equipped with an Accelerated Ammo Feeder, making it more specialized towards shooting, while the pirate variant is more able to close in with targets or disengage using its Burn Drive.

Ships
Fighters Broadsword · Cobra · Claw · Dagger · Gladius · Khopesh · Longbow · Mining Pod · Piranha · Perdition · Talon · Thunder · Trident · Warthog · Wasp · Xyphos
Frigates Afflictor · Brawler · Centurion · Cerberus · Dram · Gremlin · Hermes · Hound · Hyperion · Kite · Lasher · Mercury · Monitor · Mudskipper · Mudskipper Mk.II · Omen · Ox · Scarab · Shade · Shepherd · Tempest · Vigilance · Wayfarer · Wolf · Vanguard
Destroyers Buffalo · Buffalo Mk.II · Condor · Drover · Enforcer · Gemini · Hammerhead · Harbinger · Manticore · Medusa · Mule · Nebula · Phaeton · Phantom · Salvage Rig · Shrike · Sunder · Tarsus · Valkyrie
Cruisers Apogee · Aurora · Champion · Colossus · Colossus Mk.II · Colossus Mk.III · Dominator · Doom · Eagle · Eradicator · Falcon · Fury · Gryphon · Heron · Mora · Revenant · Starliner · Venture
Capitals Astral · Atlas · Atlas Mk.II · Conquest · Legion · Odyssey · Onslaught · Paragon · Prometheus · Prometheus Mk.II
Stations Low Tech · Midline · High Tech · Gargoyle · Merlon · Ravelin
REDACTED
Derelict Defender · Picket · Sentry · Warden · Bastillon · Berserker · Rampart · Guardian · Mothership
Remnant Flash · Lux · Spark · Glimmer · Lumen · Fulgent · Scintilla · Brilliant · Radiant · Battlestation
Omega Aspect · Dextral Shard · Sinistral Shard · Facet · Tesseract
Other Ziggurat



Change History[]

0.95.1a

  • Added low-tech Fast Cruiser, Eradicator-class
    • Accelerated Ammo Feeder system
    • Higher fuel cost per light year, higher burn
    • Eradicator (P)
      • System replaced with Burn Drive, deployment cost reduced
      • Primary combat cruiser in pirate fleets


Template:Version 0.95.1a

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