Enforcer-class Destroyer

Enforcer base.png
Logistical Data
Recovery rate (per day) 5%
Maintenance (sup/month) 9.0
Cargo capacity 90
Maximum crew 100
Skeleton crew 60
Fuel capacity 90
Maximum burn 9
Fuel per light year 3
Ordnance points 110
Flight decks 0
Combat Performance
Hull integrity 6,000
Armor rating 900
Defense Omni Shield
Flux capacity 4,000
Flux dissipation 200
Top speed 60
System Burn Drive
Mounts 4x Small Missile
5x Medium Ballistic
Advanced Stats
CR per deployment 12%
Recovery cost (supplies) 9
Peak performance (sec) 420
Shield arc 150
Shield upkeep/sec 80
Shield flux/damage 1
The Enforcer-class ships commonly serve in system or convoy defense roles. The design features good armor and multiple ballistic hardpoints, while shield performance is somewhat underwhelming.

The blueprints of the ship call for many components similar to the ones found in the design of Onslaught-class battleships, suggesting that the designs were created during a similar epoch of the Domain. The Enforcer-class features similar no-nonsense weapon system design choices, though bulkheads, and is well regarded by its crews.

Tough to beat in a destroyer to destroyer fight, the Enforcer rarely takes part in larger battles due to the common view that its low speed makes it a liability. Nonetheless, Hegemony order of battle doctrines mandate an attached Enforcer squadron as a screen for Onslaught-class battleships. The logistical ease with which shared components can be used by both ship types is exactly the type of detail that excites Hegemony Logisticarum bureaucrats.

–In-Game Description

Enforcer-class Destroyer

Enforcer pirates.png
Logistical Data
Recovery rate (per day) 5%
Maintenance (sup/month) 9.0
Cargo capacity 90
Maximum crew 100
Skeleton crew 60
Fuel capacity 90
Maximum burn 8
Fuel per light year 3
Ordnance points 110
Flight decks 0
Combat Performance
Hull integrity 6,000
Armor rating 900
Defense Omni Shield
Flux capacity 4,000
Flux dissipation 200
Top speed 60
System Burn Drive
Mounts 4x Small Missile
5x Medium Ballistic
Advanced Stats
CR per deployment 12%
Recovery cost (supplies) 9
Peak performance (sec) 420
Shield arc 150
Shield upkeep/sec 80
Shield flux/damage 1
Ships that would be decommissioned in quieter times now see widespread use throughout the Sector. The hull designation for such ships is usually tagged with a "D", for "damaged" or "defective".

The Enforcer-class ships commonly serve in system or convoy defense roles. The design features good armor and multiple ballistic hardpoints, while shield performance is somewhat underwhelming.

The blueprints of the ship call for many components similar to the ones found in the design of Onslaught-class battleships, suggesting that the designs were created during a similar epoch of the Domain. The Enforcer-class features similar no-nonsense weapon system design choices, though bulkheads, and is well regarded by its crews.

Tough to beat in a destroyer to destroyer fight, the Enforcer rarely takes part in larger battles due to the common view that its low speed makes it a liability. Nonetheless, Hegemony order of battle doctrines mandate an attached Enforcer squadron as a screen for Onslaught-class battleships. The logistical ease with which shared components can be used by both ship types is exactly the type of detail that excites Hegemony Logisticarum bureaucrats.

–In-Game Description

Enforcer-class Destroyer

Enforcer d.png
Logistical Data
Recovery rate (per day) 5%
Maintenance (sup/month) 9.0
Cargo capacity 90
Maximum crew 100
Skeleton crew 60
Fuel capacity 90
Maximum burn 8 (-1)
Fuel per light year 3
Ordnance points 95
Flight decks 0
Combat Performance
Hull integrity 6,000
Armor rating 675 (-225)
Defense Omni Shield
Flux capacity 3,200 (-800)
Flux dissipation 160 (-40)
Top speed 48 (-12)
System Burn Drive
Mounts 4x Small Missile
5x Medium Ballistic
Hull mods Degraded Engines
Compromised Armor
Faulty Power Grid
Advanced Stats
CR per deployment 12%
Recovery cost (supplies) 5 (-4)
Peak performance (sec) 420
Shield arc 150
Shield upkeep/sec 80
Shield flux/damage 1
Ships that would be decommissioned in quieter times now see widespread use throughout the Sector. The hull designation for such ships is usually tagged with a "D", for "damaged" or "defective".

The Enforcer-class ships commonly serve in system or convoy defense roles. The design features good armor and multiple ballistic hardpoints, while shield performance is somewhat underwhelming.

The blueprints of the ship call for many components similar to the ones found in the design of Onslaught-class battleships, suggesting that the designs were created during a similar epoch of the Domain. The Enforcer-class features similar no-nonsense weapon system design choices, though bulkheads, and is well regarded by its crews.

Tough to beat in a destroyer to destroyer fight, the Enforcer rarely takes part in larger battles due to the common view that its low speed makes it a liability. Nonetheless, Hegemony order of battle doctrines mandate an attached Enforcer squadron as a screen for Onslaught-class battleships. The logistical ease with which shared components can be used by both ship types is exactly the type of detail that excites Hegemony Logisticarum bureaucrats.

–In-Game Description

Enforcer-class Destroyer

Enforcer hegemony.png
Logistical Data
Recovery rate (per day) 5%
Maintenance (sup/month) 9.0
Cargo capacity 90
Maximum crew 100
Skeleton crew 60
Fuel capacity 90
Maximum burn 9
Fuel per light year 3
Ordnance points 115
Flight decks 0
Combat Performance
Hull integrity 6,000
Armor rating 1,000 (+100)
Defense Omni Shield
Flux capacity 4,200 (+200)
Flux dissipation 210 (+9)
Top speed 55 (-4)
System Burn Drive
Mounts 4x Small Missile
5x Medium Ballistic
Hull mods Fourteenth Battlegroup
Advanced Stats
CR per deployment 12%
Recovery cost (supplies) 9
Peak performance (sec) 420
Shield arc 150
Shield upkeep/sec 80
Shield flux/damage 1
A survivor of the original 14th Domain Battlegroup which founded the Hegemony, this ship is a prime specimen of the Domain Navy's 'decisive battle' doctrine, particularly exhibited by a series of radical structural modifications performed using pre-Collapse industrial technology.

The Enforcer-class ships commonly serve in system or convoy defense roles. The design features good armor and multiple ballistic hardpoints, while shield performance is somewhat underwhelming.

The blueprints of the ship call for many components similar to the ones found in the design of Onslaught-class battleships, suggesting that the designs were created during a similar epoch of the Domain. The Enforcer-class features similar no-nonsense weapon system design choices, though bulkheads, and is well regarded by its crews.

Tough to beat in a destroyer to destroyer fight, the Enforcer rarely takes part in larger battles due to the common view that its low speed makes it a liability. Nonetheless, Hegemony order of battle doctrines mandate an attached Enforcer squadron as a screen for Onslaught-class battleships. The logistical ease with which shared components can be used by both ship types is exactly the type of detail that excites Hegemony Logisticarum bureaucrats.

–In-Game Description

Notes[edit | edit source]

Firing linked Annihilator Rocket Launchers while Burn Drive is active will cause the rockets to stack up on top of each other, so they all hit at about the same time. While it has excellent hardpoints, weapon coverage and armour, as well as reasonable shield strength and mobility, the Enforcer suffers with it's appalling flux statistics, which is routinely outclassed by stock frigates. It is often wise to max out flux vents first before adding any weapons in order to ensure that the enforcer will actually have enough flux to keep them firing in a fight.

Ships
Fighters Broadsword · Cobra · Claw · Dagger · Gladius · Khopesh · Longbow · Mining Pod · Piranha · Perdition · Talon · Thunder · Trident · Warthog · Wasp · Xyphos
Frigates Afflictor · Brawler · Centurion · Cerberus · Dram · Gremlin · Hermes · Hound · Hyperion · Kite · Lasher · Mercury · Monitor · Mudskipper · Mudskipper Mk.II · Omen · Ox · Scarab · Shade · Shepherd · Tempest · Vigilance · Wayfarer · Wolf
Destroyers Buffalo · Buffalo Mk.II · Condor · Drover · Enforcer · Gemini · Hammerhead · Harbinger · Medusa · Mule · Nebula · Phaeton · Phantom · Salvage Rig · Shrike · Sunder · Tarsus · Valkyrie
Cruisers Apogee · Aurora · Champion · Colossus · Colossus Mk.II · Colossus Mk.III · Dominator · Doom · Eagle · Falcon · Fury · Gryphon · Heron · Mora · Revenant · Starliner · Venture
Capitals Astral · Atlas · Atlas Mk.II · Conquest · Legion · Odyssey · Onslaught · Paragon · Prometheus · Prometheus Mk.II
Stations Low Tech · Midline · High Tech · Gargoyle · Merlon · Ravelin
REDACTED
Derelict Defender · Picket · Sentry · Warden · Bastillon · Berserker · Rampart · Guardian · Mothership
Remnant Flash · Lux · Spark · Glimmer · Lumen · Fulgent · Scintilla · Brilliant · Radiant · Battlestation
Omega Aspect · Dextral Shard · Sinistral Shard · Facet · Tesseract
Other Ziggurat


Change History[edit | edit source]

0.95a

  • Increased armor to 900 (was: 750)
  • Increased hull to 6000 (was: 5000)
  • Reduced shield flux/damage to 1 (was: 1.2)

0.9

  • Fixed weapon locations that were not positioned quite right on the sprite



Icon check.png

Up to date for version 0.95

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