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Eagle-class Cruiser

Eagle base.png
Logistical Data
Recovery rate (per day) 3%
Maintenance (sup/month) 22
Cargo capacity 150
Maximum crew 250
Skeleton crew 150
Fuel capacity 100
Maximum burn 8
Fuel per light year 3
Ordnance points 155
Flight decks 0
Combat Performance
Hull integrity 8,000
Armor rating 1,000
Defense Front Shield
Flux capacity 10,000
Flux dissipation 525
Top speed 50
Mounts 2x Small Missile
3x Medium Ballistic
3x Medium Energy
5x Small Energy
Advanced Stats
CR per deployment 12%
Recovery cost (supplies) 22
Peak performance (sec) 480
Shield arc 270
Shield upkeep/sec 210
Shield flux/damage 0.8
Eagle-class cruisers are often found at the core of military fleets headed for battle. It is not hard to see why: A strong overall profile, with a robust engine, the Eagle's deadly weapons package is a threat to all enemies.

The Eagle can deliver a strong tactical punch to enemy formations. Its numerous turret and hardpoint emplacements make it very dangerous to smaller foes. Decent armor and a strong shield emitter let it hold space while outnumbered, or even when faced with the rare larger ship.

These strengths are somewhat countered by strike craft - an Eagle captain must always watch their scopes for an approaching strike squadron, since their ship will be easily crippled by multiple hits from modern strike weapons.

The embodiment of the sleek and powerful space cruiser from the time of the Domain, the Eagle-class ships are a beautiful reminder of the technological and aesthetic achievements of humanity's past.

–In-Game Description

Eagle-class Cruiser

Eagle hegemony.png
Logistical Data
Recovery rate (per day) 3%
Maintenance (sup/month) 22
Cargo capacity 150
Maximum crew 250
Skeleton crew 150
Fuel capacity 100
Maximum burn 8
Fuel per light year 3
Ordnance points 160
Flight decks 0
Combat Performance
Hull integrity 8,000
Armor rating 1,100 (+100)
Defense Front Shield
Flux capacity 10,500 (+500)
Flux dissipation 551 (+26)
Top speed 46 (-4)
Mounts 2x Small Missile
3x Medium Ballistic
3x Medium Energy
5x Small Energy
Hull mods Fourteenth Battlegroup
Advanced Stats
CR per deployment 12%
Recovery cost (supplies) 22
Peak performance (sec) 480
Shield arc 270
Shield upkeep/sec 210
Shield flux/damage 0.8
A survivor of the original 14th Domain Battlegroup which founded the Hegemony, this ship is a prime specimen of the Domain Navy's 'decisive battle' doctrine, particularly exhibited by a series of radical structural modifications performed using pre-Collapse industrial technology.

Eagle-class cruisers are often found at the core of military fleets headed for battle. It is not hard to see why: A strong overall profile, with a robust engine, the Eagle's deadly weapons package is a threat to all enemies.

The Eagle can deliver a strong tactical punch to enemy formations. Its numerous turret and hardpoint emplacements make it very dangerous to smaller foes. Decent armor and a strong shield emitter let it hold space while outnumbered, or even when faced with the rare larger ship.

These strengths are somewhat countered by strike craft - an Eagle captain must always watch their scopes for an approaching strike squadron, since their ship will be easily crippled by multiple hits from modern strike weapons.

The embodiment of the sleek and powerful space cruiser from the time of the Domain, the Eagle-class ships are a beautiful reminder of the technological and aesthetic achievements of humanity's past.

–In-Game Description

Overview[]

The Eagle is a midline cruiser with good all-around stats.

Notes[]

With its many front-facing weapons and front shield, the Eagle should be kept facing the biggest threats. Maneuvering Jets are useful for bringing your guns to bear or turning to cover weak spots in your defense, as well as for getting around. The Extended Shields hullmod still won't completely cover your six, but it will make the gap in your shield much narrower.

Plan your loadout carefully. A good combination is kinetic weapons (Heavy Autocannon, Light Needler / Heavy Needler or Railgun / Hypervelocity Driver) up front to overload enemy shields, coupled with beam weapons and/or a strike weapon such as the Harpoon MRM. You can also reverse the setup and combine Graviton Beams with a HE ballistic weapon such as the Assault Chaingun or Heavy Mauler, perhaps with Sabot SRMs for dealing with recalcitrant shields (e.g. the stock Assault variant). Leave some mounts empty to save OP if necessary.

Suggested Loadouts and Strategies[]

Line Ship Loadout[]

Loadout in question

The Line Ship loadout exists in order to keep enemy suppressed and to make them unable to deal damage to your forces, with two Hypervelocity Drivers and single Heavy Mauler in its medium ballistic hardpoints as source of hard flux damage from all three, light EMP from Hypervelocity Drivers and light armor damage from the Mauler. Enemy is punished, does not matter if their shield is up or not.

Two Graviton Beams and singular Ion Beam in medium energy turrets match range with the weapons put into hardpoints. Gravitons provide constant kinetic damage at low cost, lowering enemy dissipation when hitting the shield (as beams deal soft flux damage, it is dissipated even with shield being up) which makes enemy more prone to fluxing themselves out. Meanwhile Ion Beam deals EMP damage if hitting enemy hull, while also being able to spawn a shield-penetrating arc, depending on enemy flux level.

Three LR PD Lasers in frontal small energies provide point defense for itself and allies ,while and two PD Lasers in the back cover the engines, keeping ship safe from Salamanders if enemy will be using them, as well as fighters, albeit with worse effectiveness against the latter. Integrated Targeting Unit increases weapon range by 40%. Weapon groups for this loadout are as follows:

Eagle Lineship Weapon Groups.png





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Cruisers Apogee · Aurora · Champion · Colossus · Colossus Mk.II · Colossus Mk.III · Dominator · Doom · Eagle · Falcon · Fury · Gryphon · Heron · Mora · Revenant · Starliner · Venture
Capitals Astral · Atlas · Atlas Mk.II · Conquest · Legion · Odyssey · Onslaught · Paragon · Prometheus · Prometheus Mk.II
Stations Low Tech · Midline · High Tech · Gargoyle · Merlon · Ravelin
REDACTED
Derelict Defender · Picket · Sentry · Warden · Bastillon · Berserker · Rampart · Guardian · Mothership
Remnant Flash · Lux · Spark · Glimmer · Lumen · Fulgent · Scintilla · Brilliant · Radiant · Battlestation
Omega Aspect · Dextral Shard · Sinistral Shard · Facet · Tesseract
Other Ziggurat




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