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A light tanker with enough fuel capacity to more than double the effective range of a small task force or convoy.

–In-Game Description

Notes[]

A single Dram can often boost the fuel capacity of a small fleet considerably. For this reason it is a common early pickup for small fleets looking to perform high fuel consumption activities far from core world supply lines, such as exploration or surveying.

Drams can achieve a burn speed of 14 with the Civilian-grade Hull intact by taking the Bulk Transport industry skill (+2), the Navigation technology skill (+1) and installing the Augmented Drive Field mod (+2) for a total of +5 to the base 9 speed. This allows Drams to accompany ultra-fast fleets that might not otherwise seem like appropriate places for a fuel tanker ship.

A single Dram makes for the perfect scout "fleet" for exploring (but not surveying) systems for potential colony sites. One possible example Scout Dram build would start with the 14-burn speed skill and mod combination in the paragraph above, with the optional inclusion of one or more of Efficiency Overhaul, Insulated Engine Assembly and Unstable Injector (note: all can be included with the use of a story point, if desired). The end product is a fast, relatively low-profile fleet with extraordinary range, especially if the player tags the Industry skills Containment Procedures and Makeshift Equipment, which will reduce supply and fuel consumption by 50%. If by accident your Scout Dram fleet does get caught your speed will be such (especially with Unstable Injectors) that you should be able to escape the battle without issue.

Beyond a lone scout, the Dram is an excellent tanker to accompany a small exploration fleet, such as a Venture and a few Buffalos or Tarsuses. It is a combination which makes for a high-speed, high-endurance, long-range exploration fleet capable of surveying huge areas of the sector in one expedition. It is also a great fleet composition for finding artifacts, habitable worlds, and [REDACTED].

Drams, with their generous Ordnance Point capacity and small missile mount, can be outfitted to fight reasonably well from the back line in an emergency. A skilled pilot can even do interesting things against weak targets (lowest-threat [REDACTED] fleets etc.), if they are so inclined, such as during a moment of boredom while scouting following the above paragraph's advice.



Change History[]

0.9

  • Adjusted OP for most civilian ships, generally slight to moderate increases. Adjusted Dram OP from 22 to 30



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Only up to date for version 0.95. It is likely still broadly correct but not verified for the most up to date data yet. Please double check the Version History.

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