A light tanker with enough fuel capacity to more than double the effective range of a small task force or convoy. | ||
–In-Game Description |
Notes[]
A single Dram can often boost the fuel capacity of a small fleet considerably. For this reason it is a common early pickup for small fleets looking to perform high fuel consumption activities far from core world supply lines, such as exploration or surveying.
Drams can achieve a burn speed of 14 with the Civilian-grade Hull intact by taking the Bulk Transport industry skill (+2), the Navigation technology skill (+1) and installing the Augmented Drive Field mod (+2) for a total of +5 to the base 9 speed. This allows Drams to accompany ultra-fast fleets that might not otherwise seem like appropriate places for a fuel tanker ship.
A single Dram makes for the perfect scout "fleet" for exploring (but not surveying) systems for potential colony sites. One possible example Scout Dram build would start with the 14-burn speed skill and mod combination in the paragraph above, with the optional inclusion of one or more of Efficiency Overhaul, Insulated Engine Assembly and Unstable Injector (note: all can be included with the use of a story point, if desired). The end product is a fast, relatively low-profile fleet with extraordinary range, especially if the player tags the Industry skills Containment Procedures and Makeshift Equipment, which will reduce supply and fuel consumption by 50%. If by accident your Scout Dram fleet does get caught your speed will be such (especially with Unstable Injectors) that you should be able to escape the battle without issue.
Beyond a lone scout, the Dram is an excellent tanker to accompany a small exploration fleet, such as a Venture and a few Buffalos or Tarsuses. It is a combination which makes for a high-speed, high-endurance, long-range exploration fleet capable of surveying huge areas of the sector in one expedition. It is also a great fleet composition for finding artifacts, habitable worlds, and [REDACTED].
Drams, with their generous Ordnance Point capacity and small missile mount, can be outfitted to fight reasonably well from the back line in an emergency. A skilled pilot can even do interesting things against weak targets (lowest-threat [REDACTED] fleets etc.), if they are so inclined, such as during a moment of boredom while scouting following the above paragraph's advice.
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Derelict | Defender · Picket · Sentry · Warden · · Bastillon · Berserker · · Rampart · · Guardian · · Mothership | |
Remnant | Flash · Lux · Spark · · Glimmer · Lumen · · Fulgent · Scintilla · · Apex · Brilliant · · Nova · Radiant · · Battlestation | |
Omega | Aspect · Dextral Shard · Sinistral Shard · Facet · Tesseract | |
Other | Ziggurat |
Change History[]
0.9
- Adjusted OP for most civilian ships, generally slight to moderate increases. Adjusted Dram OP from 22 to 30
Only up to date for version 0.95. It is likely still broadly correct but not verified for the most up to date data yet. Please double check the Version History.