| Anticipating two, even three, moves ahead in the strike and riposte of combat system design, the Dragonfire was created to anticipate increasingly sophisticated anti-missile solutions. The concept is simple: use an enriched AM-catalyzed nuclear warhead to pump a focused plasma beam, delivering destructive energy without worry of point defense interception. The results were spectacular. | ||
–-In-Game Description | ||
True to its name, the Dragonfire DEM Torpedo is the low capacity, hard hitting version of the DEM family.
The torpedo fires from 1100 units away and its beam has base 8000 DPS applied for half a second, making it particularly devastating against armor, but is of limited use against shields as it inflicts soft flux; however, the large burst of 100% shield-efficient energy damage can push a partially-fluxed ship into an overload or force them to eat the torpedo on the armor, this is especially effective against low tech designs with weak shield emitters.
Like most DEM missiles, the Dragonfire is capable of unleashing its payload safely from beyond the range of most PD weapons. However, its slow flight speed makes it rather vulnerable to being intercepted while en route to the target or simply crash into debris and other obstacles. Much like the Atropos, the Dragonfire has homing capabilities. But like other DEMs, it has a brief delay during which it takes aim and charges up the laser, this allows faster ships to evade the energy beam at the last second and precludes firing the torpedo at close range where other torpedo weapons excel while having increased effectiveness when used at range.
The biggest drawback of the Dragonfire, however, is its incredibly low ammo reserve of just 2 rounds while costing 12 ordnance points to mount, compared to the Typhoon Reaper Launcher which costs 2 fewer OP and has thrice the ammunition, the Dragonfire comes off as an extremely impractical weapon in most cases. It's often more viable to invest in the aforementioned Typhoon or even the Jackhammer. However when this drawback is compensated for with hullmods such as Expanded Missile Racks, the Missile Specialization Officer Skill, and (when available) the Missile Autoforge ship system, Dragonfire mounts can have sufficient combat endurance to be useful in extended engagements.
| Weapons | ||
|---|---|---|
| Ballistic | Small | Light Assault Gun · Light Autocannon · Light Dual Autocannon · Light Dual Machine Gun · Light Machine Gun · Light Mortar · Light Needler · Railgun · Standard Bomb Bay · Vulcan Cannon |
| Medium | Arbalest Autocannon · Assault Chaingun · Dual Flak Cannon · Flak Cannon · Heavy Autocannon · Heavy Machine Gun · Heavy Mauler · Heavy Mortar · Heavy Needler · Hypervelocity Driver · Thumper | |
| Large | Devastator Cannon · Gauss Cannon · Hellbore Cannon · Hephaestus Assault Gun · Mark IX Autocannon · Mjolnir Cannon · Storm Needler | |
| Energy | Small | Antimatter Blaster · Burst PD Laser · Ion Cannon · IR Pulse Laser · LR PD Laser · Mining Laser · PD Laser · Tactical Laser |
| Medium | Graviton Beam · Heavy Blaster · Heavy Burst Laser · Ion Beam · Ion Pulser · IR Autolance · Kinetic Blaster · Mining Blaster · Phase Lance · Pulse Laser | |
| Large | Autopulse Laser · Gigacannon · High Intensity Laser · Paladin PD System · Plasma Cannon · Tachyon Lance · Thermal Pulse Cannon | |
| Missile | Small | Annihilator Rocket Launcher · Atropos-class Torpedo (Single) · Atropos-class Torpedo Rack · Breach SRM · Gazer DEM SRM · Gorgon DEM SRM · Hammer-class Torpedo · Hammer-class Torpedo (Single) · Harpoon MRM · Harpoon MRM (Double) · Reaper-class Torpedo · Sabot SRM · Sabot SRM (Double) · Salamander MRM · Swarmer SRM Launcher |
| Medium | Annihilator Rocket Pod · Breach SRM Pod · Dragonfire DEM Torpedo · Gazer SRM Pod · Gorgon SRM Pod · Harpoon MRM Pod · Jackhammer · Pilum LRM Launcher · Proximity Charge Launcher · Sabot SRM Pod · Salamander MRM Pod · Typhoon Reaper Launcher | |
| Large | Cyclone Reaper Launcher · Dragonfire Torpedo Pod · Hammer Barrage · Hurricane MIRV Launcher · Hydra MDEM Launcher · Locust SRM Launcher · Pilum LRM Catapult · Squall MLRS | |
| REDACTED | ||
|---|---|---|
| Omega | Small | Antimatter SRM Launcher · Minipulser · Rift Lance · Shock Repeater |
| Medium | Cryoblaster · Cryoflamer · Disintegrator · Resonator MRM Launcher · Rift Beam | |
| Large | Reality Disruptor · Rift Cascade Emitter · Rift Torpedo Launcher · Volatile Particle Driver | |
Change History[]
0.97a
- Dragonfire: increased activation range by 100 units
- Dragonfire (medium): increased refire delay to 10 seconds (was: 5)
0.96
- Added to the game
Up to date for version 0.97

