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Doom-class Phase Cruiser

Phase ca.png
Logistical Data
Recovery rate (per day) 4%
Maintenance (sup/month) 35
Cargo capacity 120
Maximum crew 100
Skeleton crew 50
Fuel capacity 150
Maximum burn 8
Fuel per light year 3
Ordnance points 145
Flight decks 0
Combat Performance
Hull integrity 7,000
Armor rating 1,250
Defense Phase Cloak
Flux capacity 10,000
Flux dissipation 900
Top speed 75
System Mine Strike
Mounts 2x Medium Missile
2x Medium Energy
4x Small Energy
4x Small Universal
Advanced Stats
CR per deployment 20%
Recovery cost (supplies) 35
Peak performance (sec) 420
Cloak activation cost 500
Cloak upkeep/sec 500
Designed when phase phase technology was unknown and phase detectors were not a standard of every sensor package, this cruiser has lost the advantage of surprise - but retains a dangerous and flexible weapons loadout.

Certain unnerving psychological phenomena have been reported by sensitive crew members after enduring many rapid phase-shifts in combat conditions. Domain Navy reports on the subject were never declassified and are thought to have been lost since the Collapse.

–In-Game Description

Overview[]

The Doom is a phase cruiser with a powerful frontal loadout and a powerful mine-laying shipsystem.

Notes[]

With great power comes great friendly fire; Please do take care with mine deployment near allied ships.

Anti-Doom tactics[]

A fighter strike on a Doom that is in the middle of its allied ships may indeed be a suicide run but the resulting friendly fire from Doom mine strikes may well be worth it.


Alternatively while in phase, a PC controlled ship can use its PD weapons to coat the area in which Doom is shifted in. The AI will not try to exit phase in this situation resulting in it overloading itself, or coming close enough where a few kinetic shots should do the trick



Dan Cordell guide[]

Doom_phase_cruiser_guide_-_Starsector_0.9

Doom phase cruiser guide - Starsector 0.9

In-depth guide from Dan Cordell


Ships
Fighters Broadsword · Cobra · Claw · Dagger · Gladius · Khopesh · Longbow · Mining Pod · Piranha · Perdition · Talon · Thunder · Trident · Warthog · Wasp · Xyphos
Frigates Afflictor · Brawler · Centurion · Cerberus · Dram · Gremlin · Hermes · Hound · Hyperion · Kite · Lasher · Mercury · Monitor · Mudskipper · Mudskipper Mk.II · Omen · Ox · Scarab · Shade · Shepherd · Tempest · Vigilance · Wayfarer · Wolf
Destroyers Buffalo · Buffalo Mk.II · Condor · Drover · Enforcer · Gemini · Hammerhead · Harbinger · Medusa · Mule · Nebula · Phaeton · Phantom · Salvage Rig · Shrike · Sunder · Tarsus · Valkyrie
Cruisers Apogee · Aurora · Champion · Colossus · Colossus Mk.II · Colossus Mk.III · Dominator · Doom · Eagle · Falcon · Fury · Gryphon · Heron · Mora · Revenant · Starliner · Venture
Capitals Astral · Atlas · Atlas Mk.II · Conquest · Legion · Odyssey · Onslaught · Paragon · Prometheus · Prometheus Mk.II
Stations Low Tech · Midline · High Tech · Gargoyle · Merlon · Ravelin
REDACTED
Derelict Defender · Picket · Sentry · Warden · Bastillon · Berserker · Rampart · Guardian · Mothership
Remnant Flash · Lux · Spark · Glimmer · Lumen · Fulgent · Scintilla · Brilliant · Radiant · Battlestation
Omega Aspect · Dextral Shard · Sinistral Shard · Facet · Tesseract
Other Ziggurat



Change History[]

0.95a

  • Increased minimum range at which mines spawn near targeted frigates

0.9

  • Improved placement of mines by the Mine Strike ship system, especially against ships whose center-of-rotation doesn't match the center of the ship sprite
  • The Doom will now avoid its own mines if they are a danger
  • New ship system, "Mine Strike", spawns high-damage, high-delay proximity fuse mines
    • Huge buff overall



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Up to date for version 0.95

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