Dev (Developer) Mode is used to enable some options or features that are useful for development or modding.

Activating dev mode[edit | edit source]

Dev mode can be activated by editing settings.json and setting element "devMode":true

It can also be toggled in-game by using the Console Commands mod with it's DevMode command. Do note, however, that it will not fully activate it (E.G. you're unable to modify other faction's colonies)

Uses[edit | edit source]

Dev Mode:

  • Enables the Variant Editor feature from the main menu
  • Increases the amount of max zoom out to very large degree, both in campaign layer and in combat.
  • Removes surveying and salvaging requirements (you won't need to level up Recovery Operations and Surveying skills). Although they'll still appear, the costs will be ignored.
  • Allows you to modify other factions' colonies like they were your own, while also vastly speeding up the construction time of industries. It also allows you to put an administrator on them, like an [REDACTED].
  • Enables using certain shortcuts, which are listed below.

Keyboard shortcuts enabled by dev mode and their effects:

  • CTRL + Z toggles limited sensors / reveal map
    • Systems in the Sector map will change color based on what is present in them:
      • Pirate red: Pirate base present in system (system name also indicates this)
      • Luddic Path green: Luddic Path base present in system (system name also indicates this)
      • neon green: Domain-era Cryosleeper is located in the system
      • neon blue: [REDACTED] presence in system
      • Purple: [VERY REDACTED] structure in system
  • CTRL + Left Click to teleport
  • CTRL + Left Click on any ship or fighter switches control of that entity to player, it doesn't switch the side of entity player takes control of, so friendly ships will still shoot at it.
  • ESC closes interaction dialogues, even when this would otherwise be impossible.
  • G allows you to send pirate raids into hyperspace, start punitive expeditions (against yourself) and start ai inspections.
  • K gives 25000 Credits
  • L gives player 50000 experience points, officers seem to get 10000 - 20000 experience points
  • Backspace ends combat, with player's side being victorious. In pre-0.8 versions, the Escape button would do this instead.
  • F12 deals random damage to enemy ships
  • F10 changes camera mode (free pan, standard, locked on ship)
  • I (capital i) toggles Full Assault on enemy's side
  • P toggles burn drive
  • N in battle switches control to another ship
  • N in campaign layer spawns a large pirate raider fleet
  • M spawns a random derelict ship. Derelict ship will salvage with the usual salvage loot along with lots of blueprints and AI cores.
  • F8 in simulator re-reads .json and .csv files, allowing you to quickly and efficiently check changes you've made, especially useful when modding.
  • Dynamically changing d-mod overlay of a ship while in combat with 7, 8, 9 and 0, with 0 being pristine


Icon check temp.png

Only up to date for version 0.9.1. It is likely still broadly correct but not verified for the most up to date data yet. Please double check the Version History


---

Return to Modding

Community content is available under CC-BY-SA unless otherwise noted.