An enormous tomb-like vault built to store those who choose to risk cryosleep to pass this time of troubles to wake in what will presumably be a more civilized age. The cryopods themselves are insignificant in size compared to the many-times redundant support infrastructure, massive automated security systems and anti-ship batteries, all housed in a branching subsurface fortress-labyrinth. | ||
–In-game description |
Cryosanctum is a special non-industry structure. It can only be found on the planet Nomios (controlled by Independents) in the Arcadia star system.
Statistics[]
Effects[]
Cryosanctum does not provide any benefits to the colony.
Upkeep[]
Cryosanctum has a base upkeep of 10 000 credits, increasing by the same amount for each colony size past 3.
Production[]
Cryosanctum produces the following commodities;
- Harvested Organs; equal to colony size, plus three
Demands[]
Cryosanctum demands the following commodities;
Trivia[]
- If Nomios becomes decivilized or is destroyed by a saturation bombardment, the Cryosanctum industry is lost and cannot be rebuilt if the player establishes a colony. This makes it impossible to financially exploit a Cryosanctum in a player colony.
- A shortage of either supplies or organics on the colony will increase organ production by 1. In-universe, this is presumably because some pods can no longer be supported, freeing their bodies for "recycling".
Industry | |
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Industry | Population & Infrastructure · Spaceport · Waystation · Farming · Aquaculture · Mining · Tech-Mining · Refining · Megaport · Light Industry · Heavy Industry · Orbital Works · Fuel Production · Commerce · Orbital Station · Ground Defences · Heavy Batteries · Patrol HQ · Military Base · High Command |
Special | Lion's Guard HQ · Planetary Shield · Cryosanctum · Cryorevival Facility |
Only up to date for version 0.9.1. It is likely still broadly correct but not verified for the most up to date data yet. Please double check the Version History