|An enormous tomb-like vault built to store those who choose to risk cryosleep to pass this time of troubles to wake in what will presumably be a more civilized age. The cryopods themselves are insignificant in size compared to the many-times redundant support infrastructure, massive automated security systems and anti-ship batteries, all housed in a branching subsurface fortress-labyrinth.|
Cryosanctum does not provide any benefits to the colony.
Cryosanctum has a base upkeep of 10 000 credits, increasing by the same amount for each colony size past 3.
Cryosanctum produces the following commodities;
- Harvested Organs; equal to colony size, plus three
Cryosanctum demands the following commodities;
- If Nomios becomes decivilized or is destroyed by a saturation bombardment, the Cryosanctum industry is lost and cannot be rebuilt if the player establishes a colony. This makes it impossible to financially exploit a Cryosanctum in a player colony.
- A shortage of either supplies or organics on the colony will increase organ production by 1. In-universe, this is presumably because some pods can no longer be supported, freeing their bodies for "recycling".