- Not to be confused with Cryosanctum.
The necessary facilities for the mass revival and assimilation of the passengers of a Domain-era cryosleeper. Greatly increases population growth. | ||
–In-game description |
The Cryorevival Facility is a structure. It is available to all colonies established within 10 light-years of a system where a Domain-era Cryosleeper is present, once the Guardian has been defeated and the Cryosleeper has been explored.
There is no limit to how many Cryorevival Facilities can be built within a single system.
Statistics[]
Effects[]
The Cryorevival Facility increases the colony's growth point total by a value equal to ten times the colony size.
Upkeep[]
The Cryorevival Facility has a base upkeep of 2500 credits, increasing by the same amount for each colony size past 3.
Production[]
The Cryorevival Facility does not produce any commodities.
Demands[]
The Cryorevival Facility demands the following commodities:
- Organics: 10 units
- 10ly limit, growth bonus lowers the farther away the colony is
AI Cores[]
The Cryorevival Facility receives the following perks from the assignment of an AI Core:
- Gamma: reduces demand by one unit
- Beta: reduces demand by one unit, reduces upkeep by 25%
- Alpha: reduces demand by one unit, reduces upkeep by 25%, doubles the facility's growth point increase
Industry | |
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Industry | Population & Infrastructure · Spaceport · Waystation · Farming · Aquaculture · Mining · Tech-Mining · Refining · Megaport · Light Industry · Heavy Industry · Orbital Works · Fuel Production · Commerce · Orbital Station · Ground Defences · Heavy Batteries · Patrol HQ · Military Base · High Command |
Special | Lion's Guard HQ · Planetary Shield · Cryosanctum · Cryorevival Facility |
Only up to date for version 0.9.1. It is likely still broadly correct but not verified for the most up to date data yet. Please double check the Version History