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(Spelling Fixes (Cryorevial>CryoRevival)) Tag: Visual edit |
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− | The |
+ | The Cryorevival Facility is a non-industry structure for player colonies. It is only available in a system with a [[Domain-era Cryosleeper]], once the Guardian has been defeated and the sleeper has been explored. |
It can then be build in any colony in this system -without diminishing returns, no matter how many are build- in order to greatly increase population growth. |
It can then be build in any colony in this system -without diminishing returns, no matter how many are build- in order to greatly increase population growth. |
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=== Effects === |
=== Effects === |
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− | The |
+ | The Cryorevival Facility increases population growth by 10x the colony size. |
=== Upkeep === |
=== Upkeep === |
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− | The |
+ | The Cryorevival Facility has a base upkeep of 2.500 credits, increasing by the same amount for each colony size past 3. |
=== Production === |
=== Production === |
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− | The |
+ | The Cryorevival Facility does not produce any commodities. |
=== Demands === |
=== Demands === |
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− | The |
+ | The Cryorevival Facility demands the following commodities: |
* [[Heavy Machinery]]; equal to the colony size |
* [[Heavy Machinery]]; equal to the colony size |
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=== AI Cores === |
=== AI Cores === |
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− | The |
+ | The Cryorevival Facility receives the following perks from the assignment of an AI Core: |
* Gamma; reduces demand by one unit |
* Gamma; reduces demand by one unit |
Revision as of 13:09, 28 August 2019
The Cryorevival Facility is a non-industry structure for player colonies. It is only available in a system with a Domain-era Cryosleeper, once the Guardian has been defeated and the sleeper has been explored.
It can then be build in any colony in this system -without diminishing returns, no matter how many are build- in order to greatly increase population growth.
It is not to be confused with the Cryosanctum, an entirely seperate building.
Effects
The Cryorevival Facility increases population growth by 10x the colony size.
Upkeep
The Cryorevival Facility has a base upkeep of 2.500 credits, increasing by the same amount for each colony size past 3.
Production
The Cryorevival Facility does not produce any commodities.
Demands
The Cryorevival Facility demands the following commodities:
- Heavy Machinery; equal to the colony size
AI Cores
The Cryorevival Facility receives the following perks from the assignment of an AI Core:
- Gamma; reduces demand by one unit
- Beta; reduces demand by one unit, reduces upkeep by 25%
- Alpha; reduces demand by one unit, reduces upkeep by 25%, doubles the population growth bonus by the facility