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The Cryorevial Facility is a non-industry structure for player colonies. It is only available in a system with a [[Domain-era Cryosleeper]], once the Guardian has been defeated and the sleeper has been explored.
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The Cryorevival Facility is a non-industry structure for player colonies. It is only available in a system with a [[Domain-era Cryosleeper]], once the Guardian has been defeated and the sleeper has been explored.
   
 
It can then be build in any colony in this system -without diminishing returns, no matter how many are build- in order to greatly increase population growth.
 
It can then be build in any colony in this system -without diminishing returns, no matter how many are build- in order to greatly increase population growth.
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=== Effects ===
 
=== Effects ===
The Cryorevial Facility increases population growth by 10x the colony size.
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The Cryorevival Facility increases population growth by 10x the colony size.
   
 
=== Upkeep ===
 
=== Upkeep ===
The Cryorevial Facility has a base upkeep of 2.500 credits, increasing by the same amount for each colony size past 3.
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The Cryorevival Facility has a base upkeep of 2.500 credits, increasing by the same amount for each colony size past 3.
   
 
=== Production ===
 
=== Production ===
The Cryorevial Facility does not produce any commodities.
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The Cryorevival Facility does not produce any commodities.
   
 
=== Demands ===
 
=== Demands ===
The Cryorevial Facility demands the following commodities:
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The Cryorevival Facility demands the following commodities:
   
 
* [[Heavy Machinery]]; equal to the colony size
 
* [[Heavy Machinery]]; equal to the colony size
   
 
=== AI Cores ===
 
=== AI Cores ===
The Cryorevial Facility receives the following perks from the assignment of an AI Core:
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The Cryorevival Facility receives the following perks from the assignment of an AI Core:
   
 
* Gamma; reduces demand by one unit
 
* Gamma; reduces demand by one unit

Revision as of 13:09, 28 August 2019

The Cryorevival Facility is a non-industry structure for player colonies. It is only available in a system with a Domain-era Cryosleeper, once the Guardian has been defeated and the sleeper has been explored.

It can then be build in any colony in this system -without diminishing returns, no matter how many are build- in order to greatly increase population growth.

It is not to be confused with the Cryosanctum, an entirely seperate building.

Effects

The Cryorevival Facility increases population growth by 10x the colony size.

Upkeep

The Cryorevival Facility has a base upkeep of 2.500 credits, increasing by the same amount for each colony size past 3.

Production

The Cryorevival Facility does not produce any commodities.

Demands

The Cryorevival Facility demands the following commodities:

AI Cores

The Cryorevival Facility receives the following perks from the assignment of an AI Core:

  • Gamma; reduces demand by one unit
  • Beta; reduces demand by one unit, reduces upkeep by 25%
  • Alpha; reduces demand by one unit, reduces upkeep by 25%, doubles the population growth bonus by the facility