Cryorevival.png

Not to be confused with Cryosanctum.
The necessary facilities for the mass revival and assimilation of the passengers of a Domain-era cryosleeper. Greatly increases population growth.

–In-game description

The Cryorevival Facility is a structure. It is available to all colonies established within a system where a Domain-era Cryosleeper is present, once the Guardian has been defeated and the Cryosleeper has been explored.

There is no limit to how many Cryorevival Facilities can be built within a single system.

Statistics[edit | edit source]

Effects[edit | edit source]

The Cryorevival Facility increases the colonies' growth point total by a value equal to ten times the colony size.

Upkeep[edit | edit source]

The Cryorevival Facility has a base upkeep of 2.500 credits, increasing by the same amount for each colony size past 3.

Production[edit | edit source]

The Cryorevival Facility does not produce any commodities.

Demands[edit | edit source]

The Cryorevival Facility demands the following commodities:

AI Cores[edit | edit source]

The Cryorevival Facility receives the following perks from the assignment of an AI Core:

  • Gamma; reduces demand by one unit
  • Beta; reduces demand by one unit, reduces upkeep by 25%
  • Alpha; reduces demand by one unit, reduces upkeep by 25%, doubles the facilities' growth point increase
Community content is available under CC-BY-SA unless otherwise noted.