|Regulations, grants, and infrastructure to encourage thriving independent trade.|
Commerce is an industry. It can be built at any Colony that has a Spaceport.
- Creates an independent Open Market on the colony. The market will sell commodities the colony produces or demands, as well as ships and weapons the player has blueprint of, if they have a Heavy Industry.
- Increases Stability by 1.
|Adds an independent Open Market that the colony's owner is able to trade with.|
Commerce has a base upkeep of 1 500 credits, increasing by the same amount for each colony size past 3.
Commerce does not produce any commodities.
Commerce does not demand any commodities.
- The independent Open Market will charge 30% tariffs as normal.
|Industry||Population & Infrastructure · Spaceport · Waystation · Farming · Aquaculture · Mining · Tech-Mining · Refining · Megaport · Light Industry · Heavy Industry · Orbital Works · Fuel Production · Commerce · Orbital Station · Ground Defences · Heavy Batteries · Patrol HQ · Military Base · High Command|
|Special||Lion's Guard HQ · Planetary Shield · Cryosanctum · Cryorevival Facility|
- Added to the game