Before it was outmatched by the brutal economic efficiency of the Atlas superfreighter, the Colossus heavy freighter formed the core of Domain frontier supply fleets. Thicker than strictly necessary hull plating provides protection against cosmic hazards both natural and human.
The Colossus is a sturdy and venerable hull well-suited to conditions in the post-Collapse Sector, albeit possessing primitive accomodations and limited defensive armament.
The Colossus is a ubiquitous heavy freighter, most usually encountered as a part of a faction trade convoy. It can provide ample amounts of cargo hold at a higher supply efficiency than its smaller equivalents in the early game, but its slow speed and maneuverability necessitate the use of escort ships and it has extremely limited combat potential.
Its role as a passive cargo ship makes it unsuited for combat, and should be always accompanied by lighter combat ships. Its few ballistic mounts are better suited for point defense weapons to deter enemy fighters and the Flare Launcher system to distract missiles until escorts arrive or the ship can escape combat.
Being so common in trade convoys of every faction, including Pirates and the Luddic Path, it's simple to acquire one in the early game by defeating one such fleet and recovering the ship.
The Colossus is often available at the open and black market of colonies of almost every faction, at a price of approximately 50 thousand credits. Colonies of larger size are more likely to have this ship and others of such size available for purchase.
Lastly, it can be found and recovered as a derelict ship, like almost every other ship in the game.
The Colossus Mk.II and Mk.III ships, despite being modified versions of the basic Colossus, are considered separate hulls.