Cerberus-class Combat Freighter

Cerberus base.png
Logistical Data
Recovery rate (per day) 8%
Maintenance (sup/month) 4.0
Cargo capacity 100
Maximum crew 50
Skeleton crew 20
Fuel capacity 40
Maximum burn 10
Fuel per light year 1
Ordnance points 50
Flight decks 0
Combat Performance
Hull integrity 2,500
Armor rating 400
Flux capacity 1,250
Flux dissipation 150
Top speed 110
System Burn Drive
Mounts 1x Medium Ballistic
3x Small Ballistic
Advanced Stats
CR per deployment 10%
Recovery cost (supplies) 4
Peak performance (sec) 240
The Cerberus is prized for providing a cost-effective balance between cargo capacity and enough combat power for its size to discourage casual piracy with civilian grade freighters. The Cerberus is now widely considered to be a wise platform of operation for independent traders in the Sector.

In times past, before the fall of the gate system when Domain authority reigned, combat enabled freighters like the Cerberus found only niche use on the edges of the rare warzone or in especially uncivilized hinterlands of the galaxy where Domain Armada patrols were stretched thinly. The crew combat training, weapon maintenance, and mass/thrust ration loss caused by heavier armor were viewed as causing unnecessary cost overhead. But this is a new age filled with both danger and profitable opportunities: The abilities of the Cerberus have given the hull a new life in the trade lanes.

–In-Game Description

Cerberus-class Combat Freighter

Cerberus damaged.png
Logistical Data
Recovery rate (per day) 8%
Maintenance (sup/month) 4.0
Cargo capacity 100
Maximum crew 50
Skeleton crew 20
Fuel capacity 40
Maximum burn 10
Fuel per light year 1
Ordnance points 50
Flight decks 0
Combat Performance
Hull integrity 2,500
Armor rating 280 (-120)
Defense None
Flux capacity 1,000 (-250)
Flux dissipation 120 (-30)
Top speed 110
System Burn Drive
Mounts 1x Medium Ballistic
3x Small Ballistic
Advanced Stats
CR per deployment 10%
Recovery cost (supplies) 3 (-1)
Peak performance (sec) 240
Ships that would be decommissioned in quieter times now see widespread use throughout the Sector. The hull designation for such ships is usually tagged with a "D", for "damaged" or "defective".

The Cerberus is prized for providing a cost-effective balance between cargo capacity and enough combat power for its size to discourage casual piracy with civilian grade freighters. The Cerberus is now widely considered to be a wise platform of operation for independent traders in the Sector.

In times past, before the fall of the gate system when Domain authority reigned, combat enabled freighters like the Cerberus found only niche use on the edges of the rare warzone or in especially uncivilized hinterlands of the galaxy where Domain Armada patrols were stretched thinly. The crew combat training, weapon maintenance, and mass/thrust ration loss caused by heavier armor were viewed as causing unnecessary cost overhead. But this is a new age filled with both danger and profitable opportunities: The abilities of the Cerberus have given the hull a new life in the trade lanes.

–In-Game Description

Cerberus-class Combat Freighter

Cerberus pirates.png
Logistical Data
Recovery rate (per day) 8%
Maintenance (sup/month) 4.0
Cargo capacity 100
Maximum crew 50
Skeleton crew 20
Fuel capacity 40
Maximum burn 10
Fuel per light year 1
Ordnance points 50
Flight decks 0
Combat Performance
Hull integrity 2,500
Armor rating 400
Defense None
Flux capacity 1250
Flux dissipation 150
Top speed 110
System Burn Drive
Mounts 1x Medium Ballistic
3x Small Ballistic
Advanced Stats
CR per deployment 10%
Recovery cost (supplies) 4
Peak performance (sec) 240
This ship has been heavily modified - and poorly maintained - by its pirate crew.

The Cerberus is prized for providing a cost-effective balance between cargo capacity and enough combat power for its size to discourage casual piracy with civilian grade freighters. The Cerberus is now widely considered to be a wise platform of operation for independent traders in the Sector.

In times past, before the fall of the gate system when Domain authority reigned, combat enabled freighters like the Cerberus found only niche use on the edges of the rare warzone or in especially uncivilized hinterlands of the galaxy where Domain Armada patrols were stretched thinly. The crew combat training, weapon maintenance, and mass/thrust ration loss caused by heavier armor were viewed as causing unnecessary cost overhead. But this is a new age filled with both danger and profitable opportunities: The abilities of the Cerberus have given the hull a new life in the trade lanes.

–In-Game Description

Cerberus-class Combat Freighter

Cerberus luddic path.png
Logistical Data
Recovery rate (per day) 8%
Maintenance (sup/month) 4.0
Cargo capacity 100
Maximum crew 50
Skeleton crew 20
Fuel capacity 40
Maximum burn 10
Fuel per light year 1
Ordnance points 50
Flight decks 0
Combat Performance
Hull integrity 2,500
Armor rating 400
Defense None
Flux capacity 1,000 (-250)
Flux dissipation 240 (+90)
Top speed 160 (+50)
Mounts 1x Medium Ballistic
3x Small Ballistic
Advanced Stats
CR per deployment 10%
Recovery cost (supplies) 3 (-1)
Peak performance (sec) 79 (-161)
Fanatics of the Luddic Pth have made this ship their own, stripping out all unnecessary trimmings and transforming it into a haphazard vehicle of holy war.

The Cerberus is prized for providing a cost-effective balance between cargo capacity and enough combat power for its size to discourage casual piracy with civilian grade freighters. The Cerberus is now widely considered to be a wise platform of operation for independent traders in the Sector.

In times past, before the fall of the gate system when Domain authority reigned, combat enabled freighters like the Cerberus found only niche use on the edges of the rare warzone or in especially uncivilized hinterlands of the galaxy where Domain Armada patrols were stretched thinly. The crew combat training, weapon maintenance, and mass/thrust ration loss caused by heavier armor were viewed as causing unnecessary cost overhead. But this is a new age filled with both danger and profitable opportunities: The abilities of the Cerberus have given the hull a new life in the trade lanes.

–In-Game Description


Notes[edit | edit source]

The Cerberus is a large unshielded frigate with some freighter functionality. It is essentially a larger, slower, more powerful Hound.

It is worth noting that a Luddic Path Cerberus, once restored, is possibly one of the best frigate sized freighters in the game, especially for smuggling. It has exceptional cargo capacity for a frigate, no Civilian-grade Hull, Shielded Cargo Holds to help dodge contraband scans and Safety Overrides for running away.

Ships
Fighters Broadsword · Cobra · Claw · Dagger · Gladius · Khopesh · Longbow · Mining Pod · Piranha · Perdition · Talon · Thunder · Trident · Warthog · Wasp · Xyphos
Frigates Afflictor · Brawler · Centurion · Cerberus · Dram · Gremlin · Hermes · Hound · Hyperion · Kite · Lasher · Mercury · Monitor · Mudskipper · Mudskipper Mk.II · Omen · Ox · Scarab · Shade · Shepherd · Tempest · Vigilance · Wayfarer · Wolf
Destroyers Buffalo · Buffalo Mk.II · Condor · Drover · Enforcer · Gemini · Hammerhead · Harbinger · Medusa · Mule · Nebula · Phaeton · Salvage Rig · Shrike · Sunder · Tarsus · Valkyrie
Cruisers Apogee · Aurora · Colossus · Colossus Mk.II · Colossus Mk.III · Dominator · Doom · Eagle · Falcon · Gryphon · Heron · Mora · Starliner · Venture
Capitals Astral · Atlas · Atlas Mk.II · Conquest · Legion · Odyssey · Onslaught · Paragon · Prometheus · Prometheus Mk.II
Stations Low Tech · Midline · High Tech · Gargoyle · Merlon · Ravelin
REDACTED
Derelict Defender · Picket · Sentry · Warden · Bastillon · Berserker · Rampart · Guardian · Mothership
Remnant Flash · Lux · Spark · Glimmer · Lumen · Fulgent · Scintilla · Brilliant · Radiant · Battlestation


Change History[edit | edit source]

0.9

  • Increased OP by 5, from 45 to 50


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Only up to date for version 0.8a-RC19. It is likely still broadly correct but not verified for the most up to date data yet. Please double check the Version History

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