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Omega | Small | Antimatter SRM Launcher · Minipulser · Rift Lance · Shock Repeater |
Medium | Cryoblaster · Cryoflamer · Disintegrator · Resonator MRM Launcher · Rift Beam | |
Large | Reality Disruptor · Rift Cascade Emitter · Rift Torpedo Launcher · Volatile Particle Driver |
There are three main types of weapons in Starsector: Ballistic, Missile, and Energy, though some do not fall exclusively into one of these, such as the Mining Blaster or [REDACTED]. Weapons are also classified into roles such as Point Defense, Assault, Close Support, Strike, and so forth. Each weapon has distinct stats such as damage, damage types, rate of fire, range and accuracy, tailored to fit its role.
As a rule, low-tech ships use ballistic weapons, high-tech ships use energy weapons, and midline ships use a mix of both, while missiles are used by all three tech styles.
Ballistic and energy weapons generate flux when firing, while missile weapons do not.
For information about mounting weapons onto a ship see the refitting page.
All items (105)
- Hammer Barrage
- Hammer-class Torpedo
- Hammer-class Torpedo (Single)
- Harpoon MRM
- Harpoon MRM (Double)
- Harpoon MRM Pod
- Heavy Autocannon
- Heavy Blaster
- Heavy Burst Laser
- Heavy Machine Gun
- Heavy Mauler
- Heavy Mortar
- Heavy Needler
- Hellbore Cannon
- Hephaestus Assault Gun
- High Intensity Laser
- Hurricane MIRV Launcher
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- Hypervelocity Driver