There are three types of weapons in Starsector: Ballistic, Missile, and Energy. These weapon types are further divided into roles such as Point Defense, Assault, Close Support, Strike, and so forth. Each weapon has distinct stats such as damage, damage types, rate of fire, range and accuracy, tailored to fit its role.
As a rule, low-tech ships use ballistic weapons, high-tech ships use energy weapons, and midline ships use a mix of both, while missiles are used by all three tech styles.
Ballistic and energy weapons generate flux when firing, while missile weapons do not.
For information about mounting weapons onto a ship see the refitting page.
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All items (84)
A
- Annihilator Rocket Launcher
- Annihilator Rocket Pod
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- Antimatter Blaster
- Arbalest Autocannon
- Assault Chaingun
- Atropos-class Torpedo (Single)
- Atropos-class Torpedo Rack
- Autopulse Laser
B
C
D
E
F
G
H
- Hammer Barrage
- Hammer-class Torpedo
- Hammer-class Torpedo (Single)
- Harpoon MRM
- Harpoon MRM (Single)
- Harpoon MRM Pod
- Heavy Autocannon
- Heavy Blaster
- Heavy Burst Laser
- Heavy Machine Gun
- Heavy Mauler
- Heavy Mortar
- Heavy Needler
- Hellbore Cannon
- Hephaestus Assault Gun
- High Intensity Laser
- Hurricane MIRV Launcher
- Hypervelocity Driver
I
L
- Light Assault Gun
- Light Autocannon
- Light Dual Autocannon
- Light Dual Machine Gun
- Light Machine Gun
- Light Mortar
- Light Needler
- Locust SRM Launcher
- LR PD Laser
M
P
- Paladin PD System
- PD Laser
- Phase Lance
- Pilum LRM Launcher
- Plasma Cannon
- Proximity Charge Launcher
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- Pulse Laser
R
S
- Sabot SRM
- Sabot SRM (Single)
- Sabot SRM Pod
- Salamander MRM
- Salamander MRM Pod
- Squall MLRS
- Standard Bomb Bay
- Stinger-class Proximity Mine
- Storm Needler
- Swarmer SRM Launcher
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T
V
W
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