Canaan is a star system composed of five stellar masses. The only faction presence in this system is the Luddic Church.
Canaan, Yellow Star[]
A G2 type primary sequence star, estimated age is five billion years. Surface temperature is only about six thousand degrees, while core temperature could well exceed fifteen million degrees. | ||
–In-Game Description |
- The center of the Canaan star system
Makeshift Sensor Array[]
Built using the best technology available in the Sector, a makeshft sensor array is nonetheless capable of passively monitoring the entire star system and has a transmitter capable of real-time, faster-than-light data transmission to friendly fleets within. The data is useful to supplement the regular sensor readings made by fleets. | ||
–In-Game Description |
- Orbits Canaan
Khna (Canaan I), Barren World[]
Radiation from the nearby star ravages the surface of this world due to the lack of an atmospheric ozone layer. No significant geological activity. No indigenous life forms. | ||
–In-Game Description |
- Planetary Conditions
- Moderate Ore Deposits: Khna contains moderate ore deposits that, under the right economic conditions, could be profitably exploited.
No bonuses or penalties to ore production (Mining). - No Atmosphere: No appreciable atmosphere exists on Khna. Its surface is exposed to the hard weathering of space, a steady drizzle of radiation and micrometeorites.
+50% hazard rating. - Extreme Heat: Extreme heat necessitates specialized equipment and protocol to safely operate on Khna, seriously complicating logistics, life support, and long-term stability of infrastructure.
+50% hazard rating.
- Hazard Rating: 200%
- Moderate Ore Deposits: Khna contains moderate ore deposits that, under the right economic conditions, could be profitably exploited.
- Orbits Canaan
Gilead (Canaan II), Terran World[]
Crown of the Pilgrim's Path and cherished by the Luddic faithful, Gilead is a paradise rumoured to rival that of Old Earth - that which was given to humanity by God; which humanity desecrated; from which humanity was, in sin, exiled to suffer amongst the stars. That such a world could be found again is the promise that humanity may be redeemed. | ||
–In-Game Description |
- Planetary Conditions
- Population: Gilead is a world of tens of millions.
- Widespread Ruins: Widespread ruins, blips from radiation sources, and the distinctive burred radar-ping of foamed cerametal structures can be found across Gilead, evidence of a small but concerted colonization effort dating to the late expansion period of the Domain.
- Rich Farmland: The fields of Gilead promise a rich harvest to reward the farmers that work these fertile lands.
+1 food production (Farming). - Moderate Ore Deposits: Gilead contains moderate ore deposits that, under the right economic conditions, could be profitably exploited.
No bonuses or penalties to ore production (Mining). - Abundant Organics: A river of wealth flows beneath the surface of Gilead - for those that would find and tap it.
organics production (Mining). - Mild Climate: The climate of Gilead is welcoming and docile; a light mist greets each sunrise before retreating into soft clouds that glow appealingly at every sunset.
-25% hazard rating. - Habitable: Human beings can survive unprotected exposure to the surface conditions of Gilead.
-25% hazard rating.
- Hazard Rating: 50%
- Luddic Church Market
- Population & Infrastructure: The basic infrastructure required to support a given population, from rickety orbital hab-modules to megacities and everything between.
Gilead is a world of tens of millions. - Megaport: A vast starport where the stars can touch the dirt. Regimented lander gantries and armoured fuel tanks are laced together by access-roads and short-haul cargo trams feeding a sprawl of warehouse districts and logistics terminals, all making the colony vastly more accessible.
- Farming: Agriculture is a trade and technology as old as civilization itself; for thousands of cycles Humanity has harnessed the power of natural, modified, and artificial biological machines for sustenance. So it has always been, so it shall be so long as humans are human.
- Mining: Metal and metalloid ores, organics, and volatile compounds all require heavy equipment, special infrastructure, and a specialized workforce to extract. The harsh work attracts a certain type, and an administration that's not willing to look the other way now and again may find itself running short of willing personnel.
- Star Fortress - Low Tech: An up-armoured battlestation, featuring Merlon-class defense drones and an extensive minefield. Must be reduced before invasions or bombardment can be attempted.
- Ground Defenses: A dispersed, semi-autonomous network of small, hidden weapon installations which makes the prospect of a direct ground assault and even simple raids extremely costly to the attacker. Only overwhelming orbital bombardment or massively disproportionate active screening can suppress these defenses.
- Patrol HQ: The requisite hangars, maintenance bays, command/control center, barracks, and logistics operations required to project force throughout a star system. Once established, militarized patrols will hunt pirates and protect friendly convoys.
- Population & Infrastructure: The basic infrastructure required to support a given population, from rickety orbital hab-modules to megacities and everything between.
- Orbits Canaan
Og (Canaan II-A), Barren World[]
Radiation from the nearby star ravages the surface of this world due to the lack of an atmospheric ozone layer. No significant geological activity, no indigenous life forms. | ||
–In-Game Description |
- Planetary Conditions
- Sparse Ore Deposits: A few sparse ore deposits exist here, but they are more of academic than industrial interest for their extraction is barely economical.
-1 ore production (Mining). - No Atmosphere: No appreciable atmosphere exists on Og. Its surface is exposed to the hard weathering of space, a steady drizzle of radiation and micrometeorites.
+50% hazard rating. - Hot: High temperature conditions of Og necessitate specialized equipment to perform normal operations, complicating life support and infrastructure.
+25% hazard rating.
- Hazard Rating: 175%
- Sparse Ore Deposits: A few sparse ore deposits exist here, but they are more of academic than industrial interest for their extraction is barely economical.
- Orbits Gilead
Gilead Relay[]
An imitation of the Domain-era counterpart, constructed using what passes for the state of the art in the Sector. Nonetheless, a makeshift comm relay is capable of facilitating faster-than-light comms between star systems, even if the transmission speeds are less than ideal and the occasional phantom comm streams picked up give nightmares to even the most seasoned operators. | ||
–In-Game Description |
- Orbits Canaan as Gilead's L4 trojan
Gilead Jump-point[]
- Orbits Canaan as Gilead's L5 trojan
Gad (Canaan III), Gas Giant[]
Primarily composed of hydrogen and helium gases. The temperature and pressure at the core are extreme, but not enough to sustain the deuterium fusion that would turn the planet into a brown star. | ||
–In-Game Description |
- Planetary Conditions
- Diffuse Volatiles: Diffuse volatiles can be found here, and may be sufficient for industrial extraction.
No bonuses or penalties to volatiles production (Mining).
- Hazard Rating: 100%
- Diffuse Volatiles: Diffuse volatiles can be found here, and may be sufficient for industrial extraction.
- Orbits Canaan
- Has asteroid fields in its L4 and L5 points
Asher (Canaan III-A), Barren-Desert World[]
Asher is a deathly cold and dry world of penance and labour. Apocalyptic dust storms cloud the cruel sky, turning the sun first blood-red before rendering it a directionless glow which offers neither warmth nor comfort. The entire heavy industrial base of Gilead was moved here during the Luddic Awakening by the Church, ever practical. For one cannot shepherd spiritual life in the Persean Sector without starships. | ||
–In-Game Description |
- Planetary Conditions
- Population: Asher is home to hundreds of thousands of people.
- Abundant Ore Deposits: Abundant, widespread, and profitably extractable ore deposits can be found on Asher.
+1 ore production (Mining). - Extreme Weather: Violent storms bristling lightning rage across the skies of Asher. Though a sublime beauty from orbit, this produces harsh surface conditions making transportation and habitation highly inconvenient.
+25% hazard rating. - Thin Atmosphere: A rarefied atmosphere clings determinedly to (market)'s surface.
+25% hazard rating.
- Hazard Rating: 150%
- Luddic Church Market
- Population & Infrastructure: The basic infrastructure required to support a given population, from rickety orbital hab-modules to megacities and everything between.
Asher is home to hundreds of thousands of people. - Spaceport: Facilities for loading and unloading cargo and performing basic starship repairs. A colony without a spaceport is virtually inaccessible to interstellar trade.
- Mining: Metal and metalloid ores, organics, and volatile compounds all require heavy equipment, special infrastructure, and a specialized workforce to extract. The harsh work attracts a certain type, and an administration that's not willing to look the other way now and again may find itself running short of willing personnel.
- Refining: Smelting plants here convert ores and transplutonic ores into metals and transplutonics, respectively. Teleoperated robotics are used to handle the most dangerous tasks, usually.
- Orbital Works: Centralized manufacturing infrastructure for production of heavy industrial equipment, supplies, and weapons. Also capable of producing barely-spaceworthy starships; a nanoforge can be installed to improve production quality. Upgraded with an orbital component that further facilitates ship construction, resulting in fewer manufacturing defects.
- Corrupted nanoforge. Increases ship and weapon production quality by 20%. Increases production by 1 unit.
- Ground Defenses: A dispersed, semi-autonomous network of small, hidden weapon installations which makes the prospect of a direct ground assault and even simple raids extremely costly to the attacker. Only overwhelming orbital bombardment or massively disproportionate active screening can suppress these defenses.
- Population & Infrastructure: The basic infrastructure required to support a given population, from rickety orbital hab-modules to megacities and everything between.
- Orbits Gad
Gate of Canaan (Inactive Gate)[]
A solid ring of adamantine material, derelict of a former age. | ||
–In-Game Description |
- Orbits Canaan as Gad's L4 trojan
- Inside an asteroid field
Trivia[]
- Canaan was the ancient name of the collection of city-states that, according to the Bible, were conquered by the Israelites to become ancient Israel.
- Gilead was the part of ancient Israel on the east side of the Jordan river.
- Og was the king of Bashan, an Amorite kingdom to the north of what would become Gilead.
- Gad was the son of Jacob and Zilpah and the founder of the Israelite tribe of Gad.
- Asher was the son of Jacob and Zilpah and the brother of Gad, and the founder of the Israelite tribe of Asher.