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Aztlan is a highly developed Hegemony star system. It is home to their capital, Chicomoztoc, where the High Hegemon, Baikal Daud, lives.

Aztlan, Yellow Star Edit

Star texture yellow-0

Aztlan

A G2 type primary sequence star, estimated age is five billion years. Surface temperature is only about six thousand degrees, while core temperature could well exceed fifteen million degrees.

–In-Game Description

  • Center of the Aztlan Star System

Xolotl (Aztlan I), Toxic World Edit

Toxic atmosphere

Aztlan I: Xolotl

Carbon and sulfur dioxide gases dominate the atmosphere of this world, making it toxic to all known life. In addition, the gases create a runaway greenhouse effect that increases surface temperature and atmospheric pressures to extremely high levels.

–In-Game Description

  • Planetary Conditions
Rareore moderate
Moderate Rare Ore Deposits: Xolotl contains modest transplutonic deposits that, with sustained industry and investment, could be profitably tapped.
No bonuses or penalties to transplutonic ore production (Mining).
Ore moderate
Moderate Ore Deposits: Xolotl contains moderate ore deposits that, under the right economic conditions, could be profitably exploited.
No bonuses or penalties to ore production (Mining).
Atmosphere toxic
Toxic Atmosphere: The atmosphere of Xolotl is exceptionally toxic and corrosive, abrading unprotected surfaces and requiring the hermetic sealing of any inhabited spaces.
+50% hazard rating.
Hot extreme
Extreme Heat: Extreme heat necessitates specialized equipment and protocol to safely operate on Xolotl, seriously complicating logistics, life support, and long-term stability of infrastructure.
+50% hazard rating.
  • Hazard Rating: 200%
  • Orbits Aztlan

The Ciltetl (Asteroid Belt I) Edit

  • Orbits Aztlan between Xolotl and Chocomoztoc

Chicomoztoc (Aztlan II), Barren-Desert World Edit

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Aztlan II: Chicomoztoc

One of the first planets targeted for colonization in the Sector, Chicomoztoc was selected to become a center of industry, host to a nexus of huge nanoforges. Only a marginal terraforming candidate upon discovery, rapid early industry and later war has left the atmosphere choked with complex sulfur compounds, organics refining by-products, and a concerning but managable dusting of actinides.

–In-Game Description

  • Planetary Conditions
Population08
Population: Chicomoztoc is one of the few worlds in the Sector with a population of hundreds of millions.
Pollution
Pollution: Human industry has left this world filled with dioxins, sulphur compounds, ash, and the steady ticking of decaying radioactive dust. Scraps of plastic cling to shards of foam-metal, the sky tuned to a dead channel.
+25% hazard rating.
Farmland poor
Poor Farmland: Plant life grows only stunted and wearily here. It would require farmers with talent equal to their desperation to make these lands bear fruit.
-1 food production (Farming).
Rareore sparse
Sparse Rare Ore Deposits: A few sparse transplutonic ore deposits exist here, but they are more of academic than industrial interest for their extraction is barely economical.
-1 transplutonic ore production (Mining).
Ore moderate
Moderate Ore Deposits: Chicomoztoc contains moderate ore deposits that, under the right economic conditions, could be profitably exploited.
No bonuses or penalties to ore production (Mining).
Atmosphere thin
Thin Atmosphere: A rarefied atmosphere clings determinedly to Chicomoztoc's surface.
+25% hazard rating.
Habitable
Habitable: Human beings can survive unprotected exposure to the surface conditions of Chicomoztoc.
-25% hazard rating.
  • Hazard Rating: 125%
  • Hegemony Market
    • Population & Infrastructure: The basic infrastructure required to support a given population, from rickety orbital hab-modules to megacities and everything between.
      Chicomoztoc is one of the few worlds in the Sector with a population of hundreds of millions.
    • Megaport: A vast starport where the stars can touch the dirt. Regimented lander gantries and armoured fuel tanks are laced together by access-roads and short-haul cargo trams feeding a sprawl of warehouse districts and logistics terminals, all making the colony vastly more accessible.
    • Mining: Metal and metalloid ores, organics, and volatile compounds all require heavy equipment, special infrastructure, and a specialized workforce to extract. The harsh work attracts a certain type, and an administration that's not willing to look the other way now and again may find itself running short of willing personnel.
    • Refining: Smelting plants here convert ores and transplutonic ores into metals and transplutonics, respectively. Teleoperated robotics are used to handle the most dangerous tasks, usually.
    • Light Industry: Produces domestic and luxury goods. One of the few industries relatively unaffected by the Collapse due to its low-tech nature.
    • Orbital Works: Centralized manufacturing infrastructure for production of heavy industrial equipment, supplies, and weapons. Also capable of producing barely-spaceworthy starships; a nanoforge can be installed to improve production quality. Upgraded with an orbital component that further facilitates ship construction, resulting in fewer manufacturing defects.
      • Pristine nanoforge. Increases ship and weapon production quality by 50%. Increases production by 3 units.
    • Star Fortress - Low Tech: An up-armoured battlestation, featuring Merlon-class defense drones and an extensive minefield. Must be reduced before invasions or bombardment can be attempted.
    • Heavy Batteries: Armoured subsurface batteries supplement a dispersed network of small, hidden weapon installations. Ground-based batteries are capable of truly awesome firepower, though it only manifests by making ground operations more difficult, as no starship captain would be foolish enough to get within their firing envelopes.
    • Patrol HQ: The requisite hangars, maintenance bays, command/control center, barracks, and logistics operations required to project force throughout a star system. Once established, militarized patrols will hunt pirates and protect friendly convoys.
  • Orbits Aztlan

Aztlan Starport Edit

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Aztlan Starport

An enormous spacestation which can host shipyards, habitats, factories, or large stockpiles of weapons and supplies. These platforms allow humanity to project military and industrial power throughout known space.

–In-Game Description

  • Extension of Chicomoztoc Market
  • Orbits Chicomoztoc

Sensor Array Edit

Sensor array world

Sensor Array

A Domain-era technology, this is a super-high-resolution passive monitoring array with a transmitter capable of real-time, faster-than-light data transmission within the star system. The data is useful to supplement the regular sensor readings made by fleets.

–In-Game Description

  • Orbits Aztlan as Chicomoztoc's L3 trojan

Aztlan Gate (Inactive Gate) Edit

Gate

Aztlan Gate

A solid ring of adamantine material, derelict of a former age.

–In-Game Description

  • Orbits Aztlan as Chicomoztoc's L4 trojan

Aztlan Inner System Jump Point Edit

  • Orbits Aztlan as Chicomoztoc's L5 trojan

Aztlan Relay Edit

Com relay

Aztlan Relay

A Domain-era technology used primarily on the frontier, this is a hyperwave communications array which transmits and receives data between star systems at faster-than-light speeds. The rapidly pulsing hyperwaves suitable for FTL data transmission have been shown to damage DNA so these relays are always stationed away from habitats.

–In-Game Description

  • Orbits Aztlan

Tlalocan (Aztlan III), Ice Giant Edit

Ice giant

Aztlan III: Tlalocan

A giant planet composed primarily of water, ammonia and methane. Within the depths, gravity generates enough pressure to form a core of metallic hydrogen.

–In-Game Description

  • Planetary Conditions
Volatiles diffuse
Diffuse Volatiles: Diffuse volatiles can be found here, and may be sufficient for industrial extraction.
No bonuses or penalties to volatiles production (Mining).
Weather extreme
Extreme Weather: Violent storms bristling lightning rage across the skies of Tlalocan. Though a sublime beauty from orbit, this produces harsh surface conditions making transporation and habitation highly inconvenient.
+25% hazard rating.
Gravity high
High Gravity: The force of gravity on the surface of Tlalocan is crushingly high. Humans require powered exoskeletons for regular movement and find even basic actions exhausting. Continual habitation is grueling at best. All operations take place with a heightened danger of falls and - if specialized engineering is not performed with adequate paranoia - structural collapse.
+50% hazard rating.
-10% accessibility.
  • Hazard Rating: 175%
  • Orbits Aztlan

Coatl (Aztlan III-A), Barren-Bombarded World Edit

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Aztlan III-A: Coatl

This barren moon of Tlalocan is wormed through with tunnels, bunkers, hangars, silos, and batteries; it forms a key Hegemony military base which controls the Aztlan system without being so close to Chicomoztoc as to get caught up in the local politics.

–In-Game Description

  • Planetary Conditions
Population05
Population: Coatl is home to hundreds of thousands of people.
Atmosphere none
No Atmosphere: No appreciable atmosphere exists on Coatl. Its surface is exposed to the hard weathering of space, a steady drizzle of radiation and micrometeorites.
+50% hazard rating.
  • Hazard Rating: 150%
  • Hegemony Market
    • Population & Infrastructure: The basic infrastructure required to support a given population, from rickety orbital hab-modules to megacities and everything between.
      Coatl is home to hundreds of thousands of people.
    • Spaceport: Facilities for loading and unloading cargo and performing basic starship repairs. A colony without a spaceport is virtually inaccessible to interstellar trade.
    • Battlestation - Low Tech: A space station, augmented with a heavy bastion and point-defense citadels. Must be reduced before invasions or bombardment can be attempted.
    • Heavy Batteries: Armoured subsurface batteries supplement a dispersed network of small, hidden weapon installations. Ground-based batteries are capable of truly awesome firepower, though it only manifests by making ground operations more difficult, as no starship captain would be foolish enough to get within their firing envelopes.
    • Military Base: These facilities enable force projection between star systems. Any such military undertaking is a massive logistical operation requiring coordination of dozens, perhaps hundreds of star ships and thousands of officers, crew, and soldiers.
  • Orbits Tlalocan

Coatl Bastion Edit

Station side02

Coatl Bastion

Built around the core of a seedship from the first great migration wave to the Sector, Coatl Bastion has changed roles and names more times than any outsider cares to review. At present it hosts the Hegemony military C3 center and training facilities for the Aztlan system.

–In-Game Description

  • Extension of Coatl Market
  • Orbits Coatl

Zorrah (Aztlan III-B), Rocky Ice World Edit

Rocky ice

Aztlan III-B: Zorrah

This entire moon of rocky-ice bears scars visible from orbit due to exploitation. It has traditionally been chartered to one megacorporation or another to feed the industrial maw of Chicomoztoc, which always hungers yet is never satisfied.

–In-Game Description

  • Planetary Conditions
Ore rich
Rich Ore Deposits: Rich mineral deposits form a thick lattice within the crust of Zorrah but require an ambitious industrialist to exploit them for fabulous profit.
+2 ore production (Mining).
Atmosphere none
No Atmosphere: No appreciable atmosphere exists on Zorrah. Its surface is exposed to the hard weathering of space, a steady drizzle of radiation and micrometeorites.
+50% hazard rating.
Cold
Cold: Low temperatures found on Zorrah necessitates specialized equipment to perform normal operations, complicating life support and infrastructure.
+25% hazard rating.
  • Hazard Rating: 175%
  • Orbits Tlalocan

Stable Location Edit

  • Empty stable location
  • NPC fleets will build a makeshift nav buoy here
  • Orbits Aztlan as Tlalocan's L3 trojan

Aztlan Outer System Jump Point Edit

  • Orbits Aztlan as Tlalocan's L4 trojan

Trivia Edit

  • Aztlan is the ancestral home of the Aztecs.
  • Xolotl is an Aztec god of lightning and death.
  • Chicomoztoc is the mythical place of origin of the Nahuatl-speaking peoples, comprised of seven caves, one for each ancient tribe.
  • Tlalocan is an Aztec paradise reserved for those who died by violence, water or lightning.
  • Coatl is a type of serpent that is prominent in Aztec mythology.
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