Numerous built-in capacitors are at the core of this extremely efficient, yet potent energy weapon.
–In-Game Description
Strategies and Synergies[]
While on paper the Autopulse Laser might appear to be an incredibly high damaging energy weapon, in reality these facts only matter versus shields (especially less so against very efficient shields) or totally exposed hull. A 150 damage per projectile is enough to destroy frigates and light/medium destroyers in a burst or two. Even with expanded magazines, it is not sufficient to punch through heavily armored vessels.
As such, weapons with higher hit strength are required to compensate its weaknesses. A variety of strike weapons exist, such as the Reaper or Hammer torpedoes. Using these in combination with a full-auto of the Autopulse and other kinetic weapons usually leads to a secured kill. Otherwise, low rate of fire, high hit-strength HE and kinetic weapons provide excellent support to the Autopulse Laser during its charge reload downtime.
A full-auto, full-capacity burst from the Autopulse Laser actually fires 38 projectiles (57 projectiles with Expanded Magazines hullmod installed and 65 projectiles with Expanded Magazines hullmod s-modded).