Aurora-class Cruiser

AuroraShipIcon.png
Logistical Data
Recovery rate (per day) 4%
Maintenance (sup/month) 30
Cargo capacity 150
Maximum crew 200
Skeleton crew 75
Fuel capacity 90
Maximum burn 8
Fuel per light year 3
Ordnance points 165
Flight decks 0
Combat Performance
Hull integrity 8,000
Armor rating 800
Defense Omni Shield
Flux capacity 11,000
Flux dissipation 800
Top speed 80
System Plasma Jets
Mounts 2x Medium Synergy
2x Medium Energy
4x Small Synergy
5x Small Energy
Advanced Stats
CR per deployment 20%
Recovery cost (supplies) 30
Peak performance (sec) 420
Shield arc 180
Shield upkeep/sec 425
Shield flux/damage 0.8
The Aurora-class cruiser is a technological marvel, rarely seen. Among the fastest and most maneuverable cruisers in the Sector, it is also one of the safest due to its wide shield coverage.

One can only wonder what the Domain Navy could accomplish with a fleet of these sleek, asymmetric, and eminently effective vessels. The shields are backed up by hyper-advanced flux dissipation system, installed throughout the hull, which gives the Aurora a very deep flux pool.

Most blueprints required to manufacture an Aurora-class ships are closely guarded corporate secrets, but a few have also seen service in the Hegemony Defense Force and rarely, in the hands of enterprising mercenary captains.

Few ships can outperform the Aurora ton for ton. Its only weakness is its prohibitive cost.

–In-Game Description

The Aurora is a top-end, high-tech cruiser. It is the tied fastest cruiser in the game with the Heron, followed by Falcon.

Notes[edit | edit source]

The Aurora is a reasonably rare, aggressive platform that is justifiably terrifying burning towards targets. The Plasma Jets ship system allows it to dive into any engagement it wants but slow deceleration means it cannot quickly back out. Aurora's will often rely on complete annihilation of the enemy rather than slowly reversing course. Care must be made with loadouts to be used by the AI. A powerful epitome of High Tech playstyles in a player's hands and a popular flagship.   Build possibilities typically build very aggressively, for hunting smaller ships or heavy missile strike.

Hunter builds typically leverage Safety Overrides, high damage weapons like Antimatter Blasters and a deep flux pool to hunting anything smaller that is too slow to get away, including frigates with Phase Skimmers. Sabots are sometimes fitted to fight or disengage from bigger threats.

Heavy strike leverages the Synergy mounts into 2x Medium Missiles, 4x Small Missiles. Various combinations of missiles paired with a missile skilled captain can overwhelm even capital class targets. Occasionally seen with EMP weapons such as Ion Pulser to facilitate safely backing out for multiple successive strikes.

Gallery[edit | edit source]


Ships
Fighters Broadsword · Cobra · Claw · Dagger · Gladius · Khopesh · Longbow · Mining Pod · Piranha · Perdition · Talon · Thunder · Trident · Warthog · Wasp · Xyphos
Frigates Afflictor · Brawler · Centurion · Cerberus · Dram · Gremlin · Hermes · Hound · Hyperion · Kite · Lasher · Mercury · Monitor · Mudskipper · Mudskipper Mk.II · Omen · Ox · Scarab · Shade · Shepherd · Tempest · Vigilance · Wayfarer · Wolf
Destroyers Buffalo · Buffalo Mk.II · Condor · Drover · Enforcer ·Gemini · Hammerhead · Harbinger · Medusa · Mule · Nebula · Phaeton · Phantom · Salvage Rig · Shrike · Sunder · Tarsus · Valkyrie
Cruisers Apogee · Aurora · Champion · Colossus · Colossus Mk.II · Colossus Mk.III · Dominator · Doom · Eagle · Falcon · Fury · Gryphon · Heron · Mora · Revenant · Starliner · Venture
Capitals Astral · Atlas · Atlas Mk.II · Conquest · Legion · Odyssey · Onslaught · Paragon · Prometheus · Prometheus Mk.II
Stations Low Tech · Midline · High Tech · Gargoyle · Merlon · Ravelin
REDACTED
Derelict Defender · Picket · Sentry · Warden · Bastillon · Berserker · Rampart · Guardian · Mothership
Remnant Flash · Lux · Spark · Glimmer · Lumen · Fulgent · Scintilla · Brilliant · Radiant · Battlestation
Omega Aspect · Dextral Shard · Sinistral Shard · Facet · Tesseract
Other Ziggurat


Change History[edit | edit source]

0.9

  • Reduced flux capacity by 1000, from 12000 to 11000
  • Reduced flux dissipation by 50, from 850 to 800

0.8a

  • changed non-front-facing medium turret from energy to synergy
  • Increased speed to 80 (was 70)
  • Reduced max flux by 20%
  • Reduced deployment cost to 30 (was 35)
  • New ship system: "Plasma Jets", short-duration high-effect version of maneuvering jets with a focus on speed rather than maneuverability
  • Goal is to make the Aurora fit in with the high-tech approach of "lower weapon range, but able to dictate engagements"



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Up to date for version 0.95

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