2x Medium Synergy 2x Medium Energy 4x Small Synergy 5x Small Energy
Advanced Stats
CR per deployment
20%
Recovery cost (supplies)
30
Peak performance (sec)
420
Shield arc
180
Shield upkeep/sec
425
Shield flux/damage
0.8
The Aurora-class cruiser is a technological marvel, rarely seen. Among the fastest and most maneuverable cruisers in the Sector, it is also one of the safest due to its wide shield coverage.
One can only wonder what the Domain Navy could accomplish with a fleet of these sleek, asymmetric, and eminently effective vessels. The shields are backed up by hyper-advanced flux dissipation system, installed throughout the hull, which gives the Aurora a very deep flux pool.
Most blueprints required to manufacture an Aurora-class ships are closely guarded corporate secrets, but a few have also seen service in the Hegemony Defense Force and rarely, in the hands of enterprising mercenary captains.
Few ships can outperform the Aurora ton for ton. Its only weakness is its prohibitive cost.
–In-Game Description
The Aurora is a top-end, high-tech cruiser. It is the tied fastest cruiser in the game with the Heron, followed by Falcon.
The Aurora is a reasonably rare, aggressive platform that is justifiably terrifying burning towards targets. The Plasma Jets ship system allows it to dive into any engagement it wants but slow deceleration means it cannot quickly back out. Aurora's will often rely on complete annihilation of the enemy rather than slowly reversing course. Care must be made with loadouts to be used by the AI. A powerful epitome of High Tech playstyles in a player's hands and a popular flagship.
Build possibilities typically build very aggressively, for hunting smaller ships or heavy missile strike.
Hunter builds typically leverage Safety Overrides, high damage weapons like Antimatter Blasters and a deep flux pool to hunting anything smaller that is too slow to get away, including frigates with Phase Skimmers. Sabots are sometimes fitted to fight or disengage from bigger threats.
Heavy strike leverages the Synergy mounts into 2x Medium Missiles, 4x Small Missiles. Various combinations of missiles paired with a missile skilled captain can overwhelm even capital class targets. Occasionally seen with EMP weapons such as Ion Pulser to facilitate safely backing out for multiple successive strikes.