A technologically advanced capital ship designed primarily as a carrier, the Astral-class is able to project vast amounts of firepower through its numerous fighter craft squadrons. The Astral-class ships are thought to have been the epitome of carrier design in the Domain during the years prior to the Collapse. Nearly all systems that can be automated are, with each handled by sophisticated (but not too sophisticated) sub-AI cores installed throughout the ship. Defensive weapon systems are typically, but not always, point defense turrets and long-range missiles. The true power of an Astral lies in its fighter craft, which give the carrier unprecedented flexibility in the battle space. Nearly any enemy ship type that appears on the captain's scopes can quickly be dispatched, given just a launch order of a wing of nimble interceptors, strike bombers or fighters. Automated facilities ensure that a squadron coming back from a mission can quickly be repaired and rearmed behind the safety of the powerful X-35 shield emitter. The Astral-class is very vulnerable should the X-35 come down. This is why when not protected by its fighter wings it never travels alone, but instead is at the head of space-borne carrier fleets. These task forces are a rarity, as the power they hold is usually required to subjugate entire planets or blockade enormous areas of space. The Astral is perhaps the most technologically advanced capital ship that can be seen in the Sector today. Few serve with the Hegemony due to the high technological requirements that it imposes on orbital docks. Senior Naval Corporate Officers of the Tri-Tachyon Corporation or extremely wealthy private admirals sometimes make an Astral their flagship. |
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–In-Game Description |
The Astral-class Carrier is a high tech design fielded by Tri-Tachyon.
Overview[]
The Astral is a capital-grade carrier notable for possessing the highest number of fighter bays at a total of six. It also boasts two large missile mounts and powerful 360 degree shield, with a fragile hull and a respectable logistical profile. The high flux capacity should be utilized to defend itself as it cannot easily tank unshielded damage like other capitals.
The Astral features a built-in Advanced Optics hull mod, which extends the range of any beam weapons the ship has equipped; this is useful for suppressing any detachment from trying to take its flank.
Loadout Tips[]
The Astral is not built for direct combat, focusing more on utilizing all of its fighter bays.
Astrals have a Recall Device system, which allows it to teleport any fighters (especially effective with bombers) it has deployed to back to the ship for rapid re-arming. As the recall device has a set cooldown of 30 seconds, it pairs extremely well with Systems Expertise.
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Derelict | Defender · Picket · Sentry · Warden · · Bastillon · Berserker · · Rampart · · Guardian · · Mothership | |
Remnant | Flash · Lux · Spark · · Glimmer · Lumen · · Fulgent · Scintilla · · Apex · Brilliant · · Nova · Radiant · · Battlestation | |
Omega | Aspect · Dextral Shard · Sinistral Shard · Facet · Tesseract | |
Other | Ziggurat |
Change History[]
0.96
- Increased ordnance points to 270 (was: 250)
0.95a
- Increased ordnance points to 250 (was: 230)
- Increased deployment cost and maintenance to 50 (was: 45)
- Added 30 second cooldown to ship's recall system (was: 1)
0.8a
- Astral: increased armor to 900 (was: 500)
Only up to date for version 0.95. It is likely still broadly correct but not verified for the most up to date data yet. Please double check the Version History.