| A slow-firing, extremely high damage energy gun meant to pose a threat to the largest ships in the Sector. Can only be used at close-range. The antimatter blaster is one of the most complicated weapons in existence. Antimatter is stored in shells that have their own powered magnetic field projector built into the casing. In order to generate a field strong enough to contain and eject the antimatter (typically positrons) the built-in capacitor must spend a considerable time charging. Once a magnetic field of at the required strength is generated, the shell is breached and the antimatter is ejected toward the target, its main propellant being the Lorentz force around the muzzle of the blaster. Extremely effective versus all targets. |
||
–In-Game Description | ||
Notes[]
The Antimatter Blaster has an extremely high damage per shot making it ideal for specialized builds. The sudden damage spike can trigger overloads on stressed opponents, or breach heavy armour.
Strategy[]
A particular favourite for high mobility ships, such as high tech or phase ships. The only energy weapon with limited charges, it can benefit from the hullmod Expanded Magazines. It takes over 195 seconds of continuous fire for Antimatter Blaster to run out of 20 charges. (0.25 seconds chargeup for first shot with with 10.25 seconds delay for the other 19 shots.) With Expanded Magazines this is extended to 297.5s. Balancing the limited charges with the ship's total peak active performance time should be borne in mind. However the approach and withdrawal to safety for most phase ships takes a longer period of time than the Antimatter Blaster refire delay.
Animation[]

Media[]
| Weapons | ||
|---|---|---|
| Ballistic | Small | Light Assault Gun · Light Autocannon · Light Dual Autocannon · Light Dual Machine Gun · Light Machine Gun · Light Mortar · Light Needler · Railgun · Standard Bomb Bay · Vulcan Cannon |
| Medium | Arbalest Autocannon · Assault Chaingun · Dual Flak Cannon · Flak Cannon · Heavy Autocannon · Heavy Machine Gun · Heavy Mauler · Heavy Mortar · Heavy Needler · Hypervelocity Driver · Thumper | |
| Large | Devastator Cannon · Gauss Cannon · Hellbore Cannon · Hephaestus Assault Gun · Mark IX Autocannon · Mjolnir Cannon · Storm Needler | |
| Energy | Small | Antimatter Blaster · Burst PD Laser · Ion Cannon · IR Pulse Laser · LR PD Laser · Mining Laser · PD Laser · Tactical Laser |
| Medium | Graviton Beam · Heavy Blaster · Heavy Burst Laser · Ion Beam · Ion Pulser · IR Autolance · Kinetic Blaster · Mining Blaster · Phase Lance · Pulse Laser | |
| Large | Autopulse Laser · Gigacannon · High Intensity Laser · Paladin PD System · Plasma Cannon · Tachyon Lance · Thermal Pulse Cannon | |
| Missile | Small | Annihilator Rocket Launcher · Atropos-class Torpedo (Single) · Atropos-class Torpedo Rack · Breach SRM · Gazer DEM SRM · Gorgon DEM SRM · Hammer-class Torpedo · Hammer-class Torpedo (Single) · Harpoon MRM · Harpoon MRM (Double) · Reaper-class Torpedo · Sabot SRM · Sabot SRM (Double) · Salamander MRM · Swarmer SRM Launcher |
| Medium | Annihilator Rocket Pod · Breach SRM Pod · Dragonfire DEM Torpedo · Gazer SRM Pod · Gorgon SRM Pod · Harpoon MRM Pod · Jackhammer · Pilum LRM Launcher · Proximity Charge Launcher · Sabot SRM Pod · Salamander MRM Pod · Typhoon Reaper Launcher | |
| Large | Cyclone Reaper Launcher · Dragonfire Torpedo Pod · Hammer Barrage · Hurricane MIRV Launcher · Hydra MDEM Launcher · Locust SRM Launcher · Pilum LRM Catapult · Squall MLRS | |
| REDACTED | ||
|---|---|---|
| Omega | Small | Antimatter SRM Launcher · Minipulser · Rift Lance · Shock Repeater |
| Medium | Cryoblaster · Cryoflamer · Disintegrator · Resonator MRM Launcher · Rift Beam | |
| Large | Reality Disruptor · Rift Cascade Emitter · Rift Torpedo Launcher · Volatile Particle Driver | |
Change History[]
0.95a
- Antimatter Blaster: shots now pass through missiles if they do enough damage to destroy them
At least two versions out of date. Last verified for version 0.95a. Please refer to Version History and update this page.


